[general] #Block range for sound detection system to look for a mob that made a certain sound on the server, so the client may play an animation. #The client is not sent an exact position, so the mob's location must be estimated. #Range: 0.5 ~ 8.0 sound_detection_range = 1.5 #Mob variants that shouldn't have any model changes applied to them. #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. mob_blacklist = [] [models] #This makes the udders on cows wobble around when they walk. #Also makes their udders have nipples. oinky_pig = true #This one makes the knees of zombie-like and piglin-like mobs bend when they walk around. #Looks pretty fluid and nice. You'll like it, trust me. bending_humanoid_knees = true #This one makes chicken beaks open and close when they cluck. #When they strut their heads move back and forth, the red thing under their beak swings around and their wings flap a little. Just like the real deal! bucka_bucka_chicken = true #This one makes llamas open their mouth when spitting. How have they been doing that before?! spitful_llama = true #A truly stunning visual addition. Spiders now finally have the knees they've always dreamed of. spider_knees = true #Gives a jellyfish-like effect to the swimming animation of squids; generally just makes their tentacles flow more while moving. squiggly_squid_tentacles = true #A pleasing visual change; this makes the insides of slimes flow around like liquid. #They splish-splosh about even more when they jump. The eyes, the mouth, and the core itself all move independently. jiggly_liquidy_slime = true #Remember that one very popular "TNT" music video by CaptainSparklez with the really cute wobbly Creeper? #Well, it's in the game now. The full thing, the real deal, exactly like the video. wobbly_creeper = true #This makes the udders on cows wobble around when they walk. #Also makes their udders have nipples. wobbly_cow_udder = true #Changes wolf tails to be fluffier and flowier, wagging realistically while they stand and run. #Also makes tamed wolves lie down instead of sitting. Hold up some meat and they'll roll over, too. playful_doggy = true #This one is pretty kneat. It makes sheep actually bend down to eat grass. #It's no longer just their head lowering, their whole body lowers down to get a sweet sample of that succulent cellulose. #Did you notice their KNEES bend too when they kneel? kneeling_sheep = true #If an enderman is angry it will wave its arms around wildly while chasing its target. #Suits their twisted nature very well. arm_flailing_enderman = true #Takes away the stick tails of the current cats and gives them something nicer instead. #Fully animated flowing tails that move while they stand or run, and even curl around their bodies when they sit. curly_cat_tail = true #This makes a snowman's arm swing when it throws a snowball. animated_snow_man_stick = true #Divides ghast tentacles into parts and makes them wiggle realistically, like those tentacle monsters you always see at the movies. #Makes them a little more scary, but ultimately nicer to look at. wiggly_ghast_tentacles = true #Takes away the stick tails of the current ocelots and gives them something nicer instead. #Fully animated flowing tails that move while they stand or run. flowy_ocelot_tail = true #Adds a custom death animation to magma cubes, which causes their bodies to form into a pile of steamy, delicious hamburger patties when they die. #Unfortunately, you can't eat them because they're way too hot. magma_cube_burger = true #A subtle change; this makes iron golems wiggle their big noses whenever they're hurt. #Exactly the same animation as for villagers, except for iron golems! wiggly_iron_golem_nose = true #A subtle change; this makes villagers wiggle their big noses whenever they make their iconic sound. #It's a small change, but who doesn't get a kick out of it? wiggly_villager_nose = true #Makes horses more lively again, just like they used to be in older versions. #Does this by adding back their mouth and knees while staying true to the vanilla model style. familiar_horse = true [oinky_pig] #Mob sounds to play a unique animation for. #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. mob_sounds = ["minecraft:entity.pig.ambient"] #Fancy ears for pigs, just like piglins have them. floaty_ears = true #Animation swing speed for ear floatiness. #Range: 1 ~ 20 ear_animation_speed = 10 [bucka_bucka_chicken] #Mob sounds to play a unique animation for. #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. mob_sounds = ["minecraft:entity.chicken.ambient"] #Make bill a lot slimmer so chickens look less like ducks. slim_bill = true #Move head back and forth when chicken is walking. move_head = true #Wiggle chin when chicken is walking. wiggle_wattles = true #Flap wings when chicken is walking. flap_wings = true #Move head back and forth when chicken is walking. #Range: 1 ~ 20 head_animation_speed = 4 #Animation swing speed for wattles movement. #Range: 1 ~ 20 wattles_animation_speed = 5 #Animation swing speed of wing flapping. #Range: 1 ~ 20 wing_animation_speed = 3 [spitful_llama] #Mob sounds to play a unique animation for. #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. mob_sounds = ["minecraft:entity.llama.spit"] [squiggly_squid_tentacles] #Define length for squid tentacles. #Range: 1 ~ 8 tentacles_length = 8 [jiggly_liquidy_slime] #Animation swing speed of inner slime parts. #Range: 1 ~ 20 animation_speed = 5 [wobbly_creeper] #Different directional behaviour modes for the walking animation. #Allowed Values: SIDE, FRONT, CIRCLE, RANDOM wobble_direction = "SIDE" [wobbly_cow_udder] #Animation swing speed of utter when the cow is walking. #Range: 1 ~ 20 animation_speed = 5 #Render tiny nipples on a cow's utter. show_nipples = true #Should calves show an utter. calf_utter = false [playful_doggy] #Define tail length. #Range: 1 ~ 7 tail_length = 7 #Make wolf tail fluffy. fluffy_tail = true #Animation swing speed for tail. #Range: 1 ~ 20 animation_speed = 5 #Pose and behaviour when sitting. #By default makes wolves lie down instead, and roll over when a nearby player is holding a piece meat. #Allowed Values: DEFAULT, LIE_DOWN, ROLL_OVER, LIE_DOWN_AND_BEG_FOR_MEAT sitting_behaviour = "LIE_DOWN_AND_BEG_FOR_MEAT" [arm_flailing_enderman] #Animation swing speed for arms. #Range: 1 ~ 20 animation_speed = 5 #Flail arms while carrying a block. fail_while_carrying = true [curly_cat_tail] #Define tail length. #Range: 1 ~ 15 tail_length = 15 #Animation swing speed for tail. #Range: 1 ~ 20 animation_speed = 7 [animated_snow_man_stick] #Mob sounds to play a unique animation for. #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. mob_sounds = ["minecraft:entity.snow_golem.shoot"] [wiggly_ghast_tentacles] #Define the max length of tentacles. #Range: 2 ~ 14 max_tentacles_length = 14 #Animation swing speed of tentacles. #Range: 1 ~ 20 animation_speed = 5 [flowy_ocelot_tail] #Define tail length. #Range: 1 ~ 15 tail_length = 15 #Animation swing speed for tail. #Range: 1 ~ 20 animation_speed = 7 [wiggly_villager_nose] #Mob sounds to play a unique animation for. #Useful for adding support for modded mob variants which have different sounds from their vanilla counterparts. #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. mob_sounds = ["minecraft:entity.villager.ambient", "minecraft:entity.villager.trade", "minecraft:entity.wandering_trader.ambient", "minecraft:entity.wandering_trader.trade"]