# Configuration file diamond_vacuum_bag { # Defines the maximum capacity of the bag. [range: 0 ~ 2147483647, default: 512] I:capacity=512 # Defines durability of the item. [range: 0 ~ 65535, default: 64] I:durability=64 # Defines anvil repair materials. # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather] S:repair=#forge:leather # If true, repair cost will grow for this item after each repair using an anvil. [default: false] B:repairCostGrow=false } gold_vacuum_bag { # Defines the maximum capacity of the bag. [range: 0 ~ 2147483647, default: 256] I:capacity=256 # Defines durability of the item. [range: 0 ~ 65535, default: 64] I:durability=64 # Defines anvil repair materials. # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather] S:repair=#forge:leather # If true, repair cost will grow for this item after each repair using an anvil. [default: false] B:repairCostGrow=false } iron_vacuum_bag { # Defines the maximum capacity of the bag. [range: 0 ~ 2147483647, default: 128] I:capacity=128 # Defines durability of the item. [range: 0 ~ 65535, default: 64] I:durability=64 # Defines anvil repair materials. # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather] S:repair=#forge:leather # If true, repair cost will grow for this item after each repair using an anvil. [default: false] B:repairCostGrow=false }