#Game settings [settings] #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? enableVanillaCropCrates = true #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) farmersBuyFDCrops = true #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions) wanderingTraderSellsFDItems = true #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. #Range: 0.0 ~ 1.0 richSoilBoostChance = 0.2 #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this. #Range: 0.0 ~ 1.0 cuttingBoardFortuneBonus = 0.1 #Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them? enableRopeReeling = true #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed. #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"] #Farming [farming] #Which rope should Tomato Vines leave behind when mined by hand? defaultTomatoVineRope = "farmersdelight:rope" #Should tomato vines be able to climb any rope tagged as farmersdelight:ropes? #Beware: this will convert these blocks into the block specified in defaultTomatoVineRope. enableTomatoVineClimbingTaggedRopes = true #Recipe book [recipe_book] #Should the Cooking Pot have a Recipe Book available on its interface? enableRecipeBookCookingPot = true #Vanilla item overrides [overrides] #Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod? vanillaSoupExtraEffects = true #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten? rabbitStewJumpBoost = true #Should the Dispenser be able to operate a Cutting Board in front of it? dispenserUsesToolsOnCuttingBoard = true #Stack size overrides [overrides.stack_size] #Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals? enableStackableSoupItems = true #List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews. soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"] #World generation [world] #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft? generateFDChestLoot = true #Generate Compost Heaps across all village biomes genVillageCompostHeaps = true #Wild Cabbage generation [world.wild_cabbages] #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 30 #Sea Beet generation [world.wild_beetroots] #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 30 #Wild Potato generation [world.wild_potatoes] #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 100 #Wild Carrot generation [world.wild_carrots] #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 120 #Wild Onion generation [world.wild_onions] #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 120 #Tomato Vines generation [world.wild_tomatoes] #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 100 #Wild Rice generation [world.wild_rice] #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 20 #Brown Mushroom Colony generation [world.brown_mushroom_colonies] #Generate brown mushroom colonies on mushroom fields genBrownMushroomColony = true #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 15 #Red Mushroom Colony generation [world.red_mushroom_colonies] #Generate red mushroom colonies on mushroom fields genRedMushroomColony = true #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 15