#Allow falling at normal speed while the slow falling effect is active when sneaking. The player will still not take any fall damage. slow_falling_quick_descent = true [love_lantern] #Delay in ticks after which the lantern runs its effects again. #Range: > 1 delay = 1200 #Range on the xz-plane where this lantern affects entities. #Range: > -2147483648 horizontal_range = 5 #Range on the y-axis where this lantern affects entities. #Range: > -2147483648 vertical_range = 3 #Maximum animals of a certain type (e.g. sheep or pigs) before the love lamp stops breeding that type. All animals of a type are counted, also those that cannot breed (like babies). #Range: > 2 max_animals = 12 [brilliant_lantern] #Delay in ticks after which the lantern runs its effects again. #Range: > 1 delay = 20 #Range on the xz-plane where this lantern affects entities. #Range: > -2147483648 horizontal_range = 4 #Range on the y-axis where this lantern affects entities. #Range: > -2147483648 vertical_range = 4 #Animals the briliant lantern will not turn into experience. #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. blacklist = [] [feral_lantern] #Delay in ticks after which the lantern runs its effects again. #Range: > 1 delay = 20 #The maximum light level at a checked position where the feral lamp will place a flare. #Range: 0 ~ 15 max_light_level = 5 #Range on the xz-plane where this lantern affects entities. #Range: > -2147483648 horizontal_range = 40 #The maximum amount of flares the feral lamp will place before destroying itself. #Range: 1 ~ 9999 max_placed_flares = 40 #Range on the y-axis where this lantern affects entities. #Range: > -2147483648 vertical_range = 15 [withering_lantern] #Delay in ticks after which the lantern runs its effects again. #Range: > 1 delay = 20 #Range on the xz-plane where this lantern affects entities. #Range: > -2147483648 horizontal_range = 7 #Range on the y-axis where this lantern affects entities. #Range: > -2147483648 vertical_range = 3 #Duration in seconds this lamp's potion effect should be applied for to nearby entities. #Range: > 0 effect_duration = 2 [boreal_lantern] #Delay in ticks after which the lantern runs its effects again. #Range: > 1 delay = 2 #Range on the xz-plane where this lantern affects entities. #Range: > -2147483648 horizontal_range = 10 #Range on the y-axis where this lantern affects entities. #Range: > -2147483648 vertical_range = 10 #Duration in seconds this lamp's potion effect should be applied for to nearby entities. #Range: > 0 effect_duration = 5 [containing_lantern] #Range on the y-axis where this lantern affects entities. #Range: > -2147483648 vertical_range = 3 #Delay in ticks after which the lantern runs its effects again. #Range: > 1 delay = 5 #Range on the xz-plane where this lantern affects entities. #Range: > -2147483648 horizontal_range = 10 [wailing_lantern] #Delay in ticks after which the lantern runs its effects again. #Range: > 1 delay = 20 #Range on the xz-plane where this lantern affects entities. #Range: > -2147483648 horizontal_range = 10 #Range on the y-axis where this lantern affects entities. #Range: > -2147483648 vertical_range = 5 #Duration in seconds this lamp's potion effect should be applied for to nearby entities. #Range: > 0 effect_duration = 5 [cloud_lantern] #Delay in ticks after which the lantern runs its effects again. #Range: > 1 delay = 80 #Range on the xz-plane where this lantern affects entities. #Range: > -2147483648 horizontal_range = 10 #Range on the y-axis where this lantern affects entities. #Range: > -2147483648 vertical_range = 10 #Duration in seconds this lamp's potion effect should be applied for to nearby entities. #Range: > 0 effect_duration = 9 [life_lantern] #Range on the y-axis where this lantern affects entities. #Range: > -2147483648 vertical_range = 3 #Delay in ticks after which the lantern runs its effects again. #Range: > 1 delay = 120 #Range on the xz-plane where this lantern affects entities. #Range: > -2147483648 horizontal_range = 5 [warding_lantern] #Range on the y-axis where this lantern affects entities. #Range: > -2147483648 vertical_range = 5 #Delay in ticks after which the lantern runs its effects again. #Range: > 1 delay = 10 #Range on the xz-plane where this lantern affects entities. #Range: > -2147483648 horizontal_range = 10