# Configuration file diamond_respirator { # Defines durability of the item. [range: 0 ~ 65535, default: 144] I:durability=144 # Defines anvil repair materials. # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather] S:repair=#forge:leather # If true, repair cost will grow for this item after each repair using an anvil. [default: false] B:repairCostGrow=false } gold_respirator { # Defines durability of the item. [range: 0 ~ 65535, default: 72] I:durability=72 # Defines anvil repair materials. # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather] S:repair=#forge:leather # If true, repair cost will grow for this item after each repair using an anvil. [default: false] B:repairCostGrow=false } iron_respirator { # Defines durability of the item. [range: 0 ~ 65535, default: 60] I:durability=60 # Defines anvil repair materials. # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: #forge:leather] S:repair=#forge:leather # If true, repair cost will grow for this item after each repair using an anvil. [default: false] B:repairCostGrow=false }