#General mod settings [general] #- #Range: > -2147483648 Misc_simBoxRadiusCutoff = 1124 #- #Range: > -2147483648 Misc_simBoxRadiusSpawn = 1024 #If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on overcastMode = false #Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever #Range: > -2147483648 lockServerWeatherMode = 0 #How many ticks between cloud particle spawning #Range: > -2147483648 Cloud_ParticleSpawnDelay = 2 #Distance between cloud formations, not particles, this includes invisible cloudless formations used during partial cloud coverage #Range: > -2147483648 Cloud_Formation_MinDistBetweenSpawned = 300 #For a second layer of passive non storm progressing cloudOption Cloud_Layer1_Enable = false #- #Range: > -2147483648 Cloud_Layer0_Height = 264 #- #Range: > -2147483648 Cloud_Layer1_Height = 414 #Not used at the moment #Range: > -2147483648 Cloud_Layer2_Height = 564 #How much to randomly change cloud coverage % amount, performed every 10 seconds #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 Cloud_Coverage_Random_Change_Amount = 0.05 #Minimum percent of cloud coverage, supports negative for extended cloudless sky coverage #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 Cloud_Coverage_Min_Percent = 0.0 #Maximum percent of cloud coverage, supports over 100% for extended full cloud sky coverage #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 Cloud_Coverage_Max_Percent = 100.0 #- #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 sirenActivateDistance = 256.0 #- Dimension_List_Weather = "minecraft:overworld, tropicraft:tropicraft" #- Dimension_List_Clouds = "minecraft:overworld, tropicraft:tropicraft" #- Dimension_List_Storms = "minecraft:overworld, tropicraft:tropicraft" #- Dimension_List_WindEffects = "minecraft:overworld, tropicraft:tropicraft" #- blockBreakingInvokesCancellableEvent = false #Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on Aesthetic_Only_Mode = false #Runs regardless of Aesthetic_Only_Mode, makes snowstorms possible everywhere Winter_Wonderland = false