[Smoke] #Affects probability of coloring smoke by chimneys #Range: 0.0 ~ 1.0 coloringFactor = 0.1 #Maximum smoke particles that can be rendered at scene. #If exceeded, smoke amount will be reduced proportionally for each rendered chimney #Range: 0 ~ 2000 maxRenderedParticlesAmount = 800 #If true, smoke particles will collide with obstacles canCollide = true #If true, all emitters will produce smoke even without connected chimneys emitWithoutChimney = true #Use vanilla smoke particles for compatibility with some mods. #Limitations: no wind, no coloring, no collisions useVanillaSmokeParticles = false #Whether to colorize smoke particles or not colorize = true