[renderers] [renderers.inventory_renderer] #Prevent status effects with infinite duration from showing. hide_infinite_effects = false #Show a tooltip when hovering over an effect widget. hovering_tooltip = true #Minimum screen border distance for effect widgets. #Range: > 0 screen_border_distance = 3 #Show remaining status effect duration on tooltip. tooltip_duration = true #Maximum amount of status effects rendered in a single row. #Range: 1 ~ 255 max_columns = 5 #Space between individual effect widgets on y-axis. #Range: > 0 widget_space_y = 1 #Alpha value for effect widgets. #Range: 0.0 ~ 1.0 widget_alpha = 1.0 #Space between individual effect widgets on x-axis. #Range: > 0 widget_space_x = 1 #Custom scale for effect renderer. #Range: 1.0 ~ 12.0 scale = 4.0 #Respect vanilla's "hideParticles" flag which prevents a status effect from showing when set via commands. respect_hide_particles = false #Exclude certain menus from showing active status effects. Useful when effect icons overlap with other screen elements. menu_blacklist = ["curios:curios_container", "tconstruct:*", "mekanism:*"] #Maximum amount of status effects rendered in a single column. #Range: 1 ~ 255 max_rows = 255 #Print menu type to game chat whenever a new menu screen is opened. Only intended to find menu types to be added to "menu_blacklist". debug_container_types = false #Render active status effects in every menu screen, not just in the player inventory. effects_everywhere = true #Allow effect renderer to fall back to a more compact version (when available) if not enough screen space exists. Otherwise effect widgets might run off-screen. allow_fallback = true #Screen side to render status effects on. #Allowed Values: LEFT, RIGHT screen_side = "LEFT" #Effect renderer to be used. #This setting might not be respected when not enough screen space is available. To force this setting disable "allow_fallback". #Allowed Values: NONE, GUI_SMALL, GUI_COMPACT, INVENTORY_COMPACT, INVENTORY_FULL_SIZE renderer_type = "GUI_COMPACT" [renderers.gui_renderer] #Prevent status effects with infinite duration from showing. hide_infinite_effects = false #Maximum amount of status effects rendered in a single row. #Range: 1 ~ 255 max_columns = 5 #Space between individual effect widgets on y-axis. #Range: > 0 widget_space_y = 1 #Alpha value for effect widgets. #Range: 0.0 ~ 1.0 widget_alpha = 0.85 #Space between individual effect widgets on x-axis. #Range: > 0 widget_space_x = 1 #Custom scale for effect renderer. #Range: 1.0 ~ 12.0 scale = 4.0 #Respect vanilla's "hideParticles" flag which prevents a status effect from showing when set via commands. respect_hide_particles = true #Maximum amount of status effects rendered in a single column. #Range: 1 ~ 255 max_rows = 255 #Allow effect renderer to fall back to a more compact version (when available) if not enough screen space exists. Otherwise effect widgets might run off-screen. allow_fallback = false #Screen side to render status effects on. #Allowed Values: LEFT, RIGHT screen_side = "RIGHT" #Offset on x-axis. #Range: > 0 offset_x = 3 #Effect renderer to be used. #This setting might not be respected when not enough screen space is available. To force this setting disable "allow_fallback". #Allowed Values: NONE, GUI_SMALL, GUI_COMPACT, INVENTORY_COMPACT, INVENTORY_FULL_SIZE renderer_type = "GUI_COMPACT" #Offset on y-axis. #Range: > 0 offset_y = 3 [widgets] [widgets.inventory_compact] #Effect amplifier color. Setting this to "EFFECT" will use potion color. #Effect amplifier color. Setting this to "EFFECT" will use potion color. #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE amplifier_color = "WHITE" #Should the effect icon start to blink when the effect is running out. blinking_alpha = true #Should effect widgets have a blue or red border depening on if they are beneficial or not. quality_border = false #Hide infinite symbol shown for an effect duration that is too long to fit. hide_infinite_duration = false #Show duration for ambient effects. ambient_duration = false #Display effect duration more compact, allows for always showing duration, even when it is very long. compact_duration = false #Top corner to draw effect amplifier in, or none. #Allowed Values: NONE, TOP_LEFT, TOP_RIGHT effect_amplifier = "TOP_RIGHT" #Should ambient effect widgets have a cyan colored border. ambient_border = true #Effect duration color. Setting this to "EFFECT" will use potion color. #Effect duration color. Setting this to "EFFECT" will use potion color. #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE duration_color = "GRAY" [widgets.inventory_full_size] #Should the effect icon start to blink when the effect is running out. blinking_alpha = true #Should effect widgets have a blue or red border depening on if they are beneficial or not. quality_border = false #Effect name color. Setting this to "EFFECT" will use potion color. #Effect name color. Setting this to "EFFECT" will use potion color. #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE name_color = "WHITE" #Show duration for ambient effects. ambient_duration = true #Should ambient effect widgets have a cyan colored border. ambient_border = true #Effect duration color. Setting this to "EFFECT" will use potion color. #Effect duration color. Setting this to "EFFECT" will use potion color. #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE duration_color = "GRAY" [widgets.gui_small] #Effect amplifier color. Setting this to "EFFECT" will use potion color. #Effect amplifier color. Setting this to "EFFECT" will use potion color. #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE amplifier_color = "WHITE" #Should the effect icon start to blink when the effect is running out. blinking_alpha = true #Should effect widgets have a blue or red border depening on if they are beneficial or not. quality_border = false #Hide infinite symbol shown for an effect duration that is too long to fit. hide_infinite_duration = false #Show duration for ambient effects. ambient_duration = false #Top corner to draw effect amplifier in, or none. #Allowed Values: NONE, TOP_LEFT, TOP_RIGHT effect_amplifier = "TOP_RIGHT" #Should ambient effect widgets have a cyan colored border. ambient_border = true #Draw harmful effects on a separate line from beneficial ones. This is turned on in vanilla. separate_effects = false #Effect duration color. Setting this to "EFFECT" will use potion color. #Effect duration color. Setting this to "EFFECT" will use potion color. #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE duration_color = "GRAY" [widgets.gui_compact] #Effect amplifier color. Setting this to "EFFECT" will use potion color. #Effect amplifier color. Setting this to "EFFECT" will use potion color. #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE amplifier_color = "WHITE" #Should the effect icon start to blink when the effect is running out. blinking_alpha = true #Display effect duration more compact, allows for always showing duration, even when it is very long. compact_duration = false #Should effect widgets have a blue or red border depening on if they are beneficial or not. quality_border = false #Hide infinite symbol shown for an effect duration that is too long to fit. hide_infinite_duration = false #Show duration for ambient effects. ambient_duration = false #Top corner to draw effect amplifier in, or none. #Allowed Values: NONE, TOP_LEFT, TOP_RIGHT effect_amplifier = "TOP_RIGHT" #Should ambient effect widgets have a cyan colored border. ambient_border = true #Draw harmful effects on a separate line from beneficial ones. This is turned on in vanilla. separate_effects = false #Effect duration color. Setting this to "EFFECT" will use potion color. #Effect duration color. Setting this to "EFFECT" will use potion color. #Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE duration_color = "GRAY"