#Client only settings, mostly things related to rendering [client] #Enable Forge to queue all chunk updates to the Chunk Update thread. #May increase FPS significantly, but may also cause weird rendering lag. #Not recommended for computers without a significant number of cores available. alwaysSetupTerrainOffThread = false #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. experimentalForgeLightPipelineEnabled = false #When enabled, Forge will show any warnings that occurred during loading. showLoadWarnings = true #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. useCombinedDepthStencilAttachment = false #[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always compressLanIPv6Addresses = true #During block model baking, manually calculates the normal for all faces. #This was the default behavior of forge between versions 31.0 and 47.1. #May result in differences between vanilla rendering and forge rendering. #Will only produce differences for blocks that contain non-axis aligned faces. #You will need to reload your resources to see results. calculateAllNormals = false #When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces. stabilizeDirectionGetNearest = true