# BadOptimizations configuration # Here you can configure stuff, mostly enabling/disabling specific optimizations. # Whether we should cancel updating the lightmap if not needed. enable_lightmap_caching: true # How much the in-game time must change in ticks (1/20th of a second) # for the lightmap to immediately update. # Higher values will result in less frequent updates # to block lighting, but better performance. # Values below 2 will disable hte optimization. lightmap_time_change_needed_for_update: 80 # Whether the sky's color should be cached unless you're on a biome border. enable_sky_color_caching: true # How much the in-game time must change in ticks for the sky color to # be recalculated with our own calculation. Higher values will result in # the sky updating less frequently, but slightly better performance. # Values below 2 will all have the same effect. skycolor_time_change_needed_for_update: 3 # Whether we should avoid calling debug renderers # and their calculations if there are no debug entries to render enable_debug_renderer_disable_if_not_needed: true # # Micro optimizations # # Whether we should avoid calling the particle manager # and its calculations if there are no particles. enable_particle_manager_optimization: true # Whether we should avoid calling the toast manager # if there are no toasts enable_toast_optimizations: true # Whether the result of getSkyAngle should be cached # for the entire frame during rendering enable_sky_angle_caching_in_worldrenderer: true # Whether entity renderers should be stored directly in EntityType # instead of a HashMap. # Disable to fix compatibility with Twilight Forest enable_entity_renderer_caching: true # Whether block entity renderers should be stored in BlockEntityType # instead of a HashMap. enable_block_entity_renderer_caching: true # Whether entity flags should be cached instead of # calling DataTracker. # Also removes the unnecessary thread lock in DataTracker # however this is also done by Lithium (they don't conflict, however). enable_entity_flag_caching: true # Whether we should avoid calling FOV calculations # if the FOV effect scale is zero. enable_remove_redundant_fov_calculations: true # Don't tick the tutorial if the game is not in demo mode. enable_remove_tutorial_if_not_demo: true # # Other # # Whether BadOptimizations should be added onto # the left text of the F3 menu. show_f3_text: true # Some config options will be force-disabled if certain mods are present # due to incompatibilities (e.g. entity rendering caching # is disabled w/ Twilight Forest). # However, if you still want to use the optimizations, you can override it # by setting this to true. Beware of crashes. And Herobrine. ignore_mod_incompatibilities: false # Whether to log the entire config into console when booting up. # If you plan on reporting an issue, please keep this on. log_config: true # Do not change this config_version: 3