# Allows you to toggle specific optimizations that don't have full vanilla parity. # These settings will only take effect after server restarts. # Prevents many different lagspikes caused by loading chunks synchronously. # This for example causes maps to only update loaded chunks, which depending on the viewdistance can be a smaller radius than vanilla. reduce-sync-loads: true # Can significantly reduce the time spent on chunk iteration by caching ticking chunks every second. # This is especially useful for servers with a high playercount and / or viewdistance. # Note: The list of ticking chunks is only updated every second, rather than every tick (but that is very unlikely to matter). cache-ticking-chunks: true # Can significantly reduce time spent on mobspawning, but isn't as accurate as vanilla on biome borders. # This may cause mobs from another biome to spawn a few blocks across a biome border (this does not affect structure spawning!). fast-biome-lookups: false # Fluid random ticks, like lava spreading fire, are run twice each game tick. # Enabling this will cancel the 'duplicate' second fluid tick, but this may cause slight behavior changes. cancel-duplicate-fluid-ticks: false