1
0
Fork 0
mirror of https://github.com/xHyroM/aetheria.git synced 2024-11-09 17:58:05 +01:00

feat: config changes

This commit is contained in:
Jozef Steinhübl 2024-06-17 19:35:27 +02:00
parent 992ba0272a
commit c33f038202
No known key found for this signature in database
GPG key ID: E6BC90C91973B08F
12 changed files with 460 additions and 376 deletions

View file

@ -1,5 +1,5 @@
#Hard disable entire modules. Use at your own risk and don't ask for support if you use this #Hard disable entire modules. Use at your own risk and don't ask for support if you use this
#Sun Jun 16 22:13:38 CEST 2024 #Mon Jun 17 16:18:31 CEST 2024
farmersdelight=true farmersdelight=true
decorative_blocks=true decorative_blocks=true
quark=true quark=true

View file

@ -1,5 +1,5 @@
#Indigo properties file #Indigo properties file
#Sun Jun 16 22:13:37 CEST 2024 #Mon Jun 17 16:18:29 CEST 2024
fix-mean-light-calculation=auto fix-mean-light-calculation=auto
debug-compare-lighting=auto debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto fix-exterior-vertex-lighting=auto

View file

@ -0,0 +1,26 @@
# Configuration file
Biome {
# Biome registry name [default: ad_astra:orbit]
S:name=ad_astra:orbit
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
Wind {
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
S:changeProbability=1.0
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
S:changeStep=0.15
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
I:maxStrength=10
}

View file

@ -0,0 +1,26 @@
# Configuration file
Biome {
# Biome registry name [default: regions_unexplored:bamboo_forest]
S:name=regions_unexplored:bamboo_forest
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
Wind {
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
S:changeProbability=1.0
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
S:changeStep=0.15
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
I:maxStrength=10
}

View file

@ -0,0 +1,26 @@
# Configuration file
Biome {
# Biome registry name [default: regions_unexplored:gravel_beach]
S:name=regions_unexplored:gravel_beach
}
Config {
# If set to False, parameters from this config will not be used. [default: false]
B:enabled=false
}
Wind {
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
S:changeProbability=1.0
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
S:changeStep=0.15
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
I:maxStrength=10
}

View file

@ -1,6 +1,6 @@
#Iron Chests Default Files #Iron Chests Default Files
#Setting a value will recopy the default files. #Setting a value will recopy the default files.
#Sun Jun 16 22:13:38 CEST 2024 #Mon Jun 17 16:18:30 CEST 2024
barrels=true barrels=true
chests=true chests=true
chest_upgrades=true chest_upgrades=true

View file

@ -1 +1,2 @@
T:{Count:1b,id:"gtceu:tin_ingot"}
T:{Count:1b,id:"meadow:inky_wool"} T:{Count:1b,id:"meadow:inky_wool"}

View file

@ -1,8 +1,8 @@
#This file stores configuration options for Iris, such as the currently active shaderpack #This file stores configuration options for Iris, such as the currently active shaderpack
#Sun Jun 16 22:41:33 CEST 2024 #Mon Jun 17 17:06:43 CEST 2024
colorSpace=SRGB colorSpace=SRGB
disableUpdateMessage=false disableUpdateMessage=false
enableDebugOptions=false enableDebugOptions=false
maxShadowRenderDistance=10 maxShadowRenderDistance=10
shaderPack=PotatoShaders_v1.0d.zip shaderPack=PotatoShaders_v1.0d.zip
enableShaders=false enableShaders=true

View file

@ -35,7 +35,7 @@
toggle_cold_river = true toggle_cold_river = true
toggle_deciduous_forest = true toggle_deciduous_forest = true
toggle_dry_bushland = true toggle_dry_bushland = true
toggle_eucalyptus_forest = true toggle_eucalyptus_forest = false
toggle_fen = true toggle_fen = true
toggle_flower_field = true toggle_flower_field = true
toggle_frozen_pine_taiga = true toggle_frozen_pine_taiga = true
@ -62,7 +62,7 @@
toggle_outback = true toggle_outback = true
toggle_pine_slopes = true toggle_pine_slopes = true
toggle_pine_taiga = true toggle_pine_taiga = true
toggle_poppy_fields = true toggle_poppy_fields = false
toggle_prairie = true toggle_prairie = true
toggle_pumpkin_fields = true toggle_pumpkin_fields = true
toggle_rainforest = true toggle_rainforest = true
@ -76,7 +76,7 @@
toggle_spires = true toggle_spires = true
toggle_steppe = true toggle_steppe = true
toggle_temperate_grove = true toggle_temperate_grove = true
toggle_towering_cliffs = true toggle_towering_cliffs = false
toggle_tropical_river = true toggle_tropical_river = true
toggle_tropics = true toggle_tropics = true
toggle_willow_forest = true toggle_willow_forest = true

View file

@ -0,0 +1,5 @@
#number of threads RRP should use for generating resources
#Mon Jun 17 13:47:18 CEST 2024
debug\ performance=false
threads=5
dump\ assets=false

View file

@ -9,208 +9,208 @@
# By block ID: # By block ID:
# minecraft\:oak_log=1.0 # minecraft\:oak_log=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Glass (Sound Type)
GLASS=0.1
# Ladder (Sound Type)
LADDER=0.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Tuff (Sound Type)
TUFF=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Grass (Sound Type)
GRASS=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Copper (Sound Type)
COPPER=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Chain (Sound Type)
CHAIN=0.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Candle (Sound Type)
CANDLE=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Sculk (Sound Type)
SCULK=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Vine (Sound Type)
VINE=0.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Wool (Sound Type)
WOOL=1.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Metal (Sound Type)
METAL=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Crop (Sound Type)
CROP=0.0
# Moss (Sound Type)
MOSS=0.75
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Dripstone Block (Sound Type) # Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0 DRIPSTONE_BLOCK=1.0
# Large Amethyst Bud (Sound Type) # Lodestone (Sound Type)
LARGE_AMETHYST_BUD=0.0 LODESTONE=1.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Mud (Sound Type)
MUD=1.0
# Snow (Sound Type)
SNOW=0.1
# Gilded Blackstone (Sound Type) # Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0 GILDED_BLACKSTONE=1.0
# Roots (Sound Type)
ROOTS=0.0
# Calcite (Sound Type)
CALCITE=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Stem (Sound Type) # Stem (Sound Type)
STEM=1.0 STEM=1.0
# Gravel (Sound Type) # Nether Bricks (Sound Type)
GRAVEL=1.0 NETHER_BRICKS=1.0
# Lantern (Sound Type) # Sweet Berry Bush (Sound Type)
LANTERN=1.0 SWEET_BERRY_BUSH=0.0
# Twisting Vines (Sound Type) # Stone (Sound Type)
TWISTING_VINES=0.0 STONE=1.0
# Basalt (Sound Type) # Amethyst Cluster (Sound Type)
BASALT=1.0 AMETHYST_CLUSTER=1.0
# Polished Deepslate (Sound Type) # Fungus (Sound Type)
POLISHED_DEEPSLATE=1.0 FUNGUS=0.0
# Mud Bricks (Sound Type) # Small Dripleaf (Sound Type)
MUD_BRICKS=1.0 SMALL_DRIPLEAF=0.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Sculk Sensor (Sound Type) # Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0 SCULK_SENSOR=1.0
# Nylium (Sound Type) # Deepslate (Sound Type)
NYLIUM=1.0 DEEPSLATE=1.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Wool (Sound Type)
WOOL=1.5
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Roots (Sound Type)
ROOTS=0.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Calcite (Sound Type)
CALCITE=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Ladder (Sound Type)
LADDER=0.0
# Nether Wood Hanging Sign (Sound Type) # Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0 NETHER_WOOD_HANGING_SIGN=1.0
# Nether Wart (Sound Type) # Nether Wart (Sound Type)
NETHER_WART=1.0 NETHER_WART=1.0
# Cherry Sapling (Sound Type) # Mud Bricks (Sound Type)
CHERRY_SAPLING=1.0 MUD_BRICKS=1.0
# Cherry Leaves (Sound Type) # Anvil (Sound Type)
CHERRY_LEAVES=1.0 ANVIL=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Wood (Sound Type)
WOOD=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Stone (Sound Type)
STONE=1.0
# Sand (Sound Type)
SAND=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Deepslate Bricks (Sound Type) # Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0 DEEPSLATE_BRICKS=1.0
# Azalea Leaves (Sound Type) # Sculk Vein (Sound Type)
AZALEA_LEAVES=1.0 SCULK_VEIN=1.0
# Deepslate (Sound Type) # Sculk Shrieker (Sound Type)
DEEPSLATE=1.0 SCULK_SHRIEKER=1.0
# Big Dripleaf (Sound Type) # Netherite Block (Sound Type)
BIG_DRIPLEAF=1.0 NETHERITE_BLOCK=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Snow (Sound Type)
SNOW=0.1
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Tuff (Sound Type)
TUFF=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Sand (Sound Type)
SAND=1.0
# Wood (Sound Type)
WOOD=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Flowering Azalea (Sound Type) # Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0 FLOWERING_AZALEA=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Grass (Sound Type)
GRASS=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Crop (Sound Type)
CROP=0.0
# Nylium (Sound Type)
NYLIUM=1.0
# Mud (Sound Type)
MUD=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Sculk (Sound Type)
SCULK=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Copper (Sound Type)
COPPER=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Chain (Sound Type)
CHAIN=0.0
# Candle (Sound Type)
CANDLE=1.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Glass (Sound Type)
GLASS=0.1
# Rooted Dirt (Sound Type) # Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0 ROOTED_DIRT=1.0
# Fungus (Sound Type) # Bamboo (Sound Type)
FUNGUS=0.0 BAMBOO=0.1
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Basalt (Sound Type)
BASALT=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Metal (Sound Type)
METAL=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Moss (Sound Type)
MOSS=0.75
# Vine (Sound Type)
VINE=0.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Water (Block) # Water (Block)
minecraft\:water=0.25 minecraft\:water=0.25
# Lava (Block) # Lava (Block)

View file

@ -9,205 +9,205 @@
# By block ID: # By block ID:
# minecraft\:oak_log=1.0 # minecraft\:oak_log=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Azalea (Sound Type)
AZALEA=0.5
# Glass (Sound Type)
GLASS=0.75
# Ladder (Sound Type)
LADDER=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Tuff (Sound Type)
TUFF=1.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Grass (Sound Type)
GRASS=0.3
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Copper (Sound Type)
COPPER=1.25
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Chain (Sound Type)
CHAIN=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Candle (Sound Type)
CANDLE=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Sculk (Sound Type)
SCULK=0.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Vine (Sound Type)
VINE=0.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Wool (Sound Type)
WOOL=0.1
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Metal (Sound Type)
METAL=1.25
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Crop (Sound Type)
CROP=0.5
# Moss (Sound Type)
MOSS=0.1
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Anvil (Sound Type)
ANVIL=0.5
# Dripstone Block (Sound Type) # Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5 DRIPSTONE_BLOCK=0.5
# Large Amethyst Bud (Sound Type) # Lodestone (Sound Type)
LARGE_AMETHYST_BUD=0.5 LODESTONE=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Mud (Sound Type)
MUD=0.5
# Snow (Sound Type)
SNOW=0.15
# Gilded Blackstone (Sound Type) # Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5 GILDED_BLACKSTONE=0.5
# Roots (Sound Type)
ROOTS=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Stem (Sound Type) # Stem (Sound Type)
STEM=0.4 STEM=0.4
# Gravel (Sound Type) # Nether Bricks (Sound Type)
GRAVEL=0.3 NETHER_BRICKS=1.5
# Lantern (Sound Type) # Sweet Berry Bush (Sound Type)
LANTERN=0.5 SWEET_BERRY_BUSH=0.5
# Twisting Vines (Sound Type) # Stone (Sound Type)
TWISTING_VINES=0.5 STONE=1.5
# Basalt (Sound Type) # Amethyst Cluster (Sound Type)
BASALT=1.5 AMETHYST_CLUSTER=0.5
# Polished Deepslate (Sound Type) # Fungus (Sound Type)
POLISHED_DEEPSLATE=1.5 FUNGUS=0.5
# Mud Bricks (Sound Type) # Small Dripleaf (Sound Type)
MUD_BRICKS=0.5 SMALL_DRIPLEAF=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Sculk Sensor (Sound Type) # Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5 SCULK_SENSOR=0.5
# Nylium (Sound Type) # Deepslate (Sound Type)
NYLIUM=0.5 DEEPSLATE=1.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Wool (Sound Type)
WOOL=0.1
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Roots (Sound Type)
ROOTS=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Ladder (Sound Type)
LADDER=0.5
# Nether Wood Hanging Sign (Sound Type) # Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5 NETHER_WOOD_HANGING_SIGN=0.5
# Nether Wart (Sound Type) # Nether Wart (Sound Type)
NETHER_WART=0.5 NETHER_WART=0.5
# Cherry Sapling (Sound Type) # Mud Bricks (Sound Type)
CHERRY_SAPLING=0.5 MUD_BRICKS=0.5
# Cherry Leaves (Sound Type) # Anvil (Sound Type)
CHERRY_LEAVES=0.5 ANVIL=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Wood (Sound Type)
WOOD=0.4
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Stone (Sound Type)
STONE=1.5
# Sand (Sound Type)
SAND=0.2
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Deepslate Bricks (Sound Type) # Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5 DEEPSLATE_BRICKS=1.5
# Azalea Leaves (Sound Type) # Sculk Vein (Sound Type)
AZALEA_LEAVES=0.5 SCULK_VEIN=0.5
# Deepslate (Sound Type) # Sculk Shrieker (Sound Type)
DEEPSLATE=1.5 SCULK_SHRIEKER=0.5
# Big Dripleaf (Sound Type) # Netherite Block (Sound Type)
BIG_DRIPLEAF=0.5 NETHERITE_BLOCK=1.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Snow (Sound Type)
SNOW=0.15
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Tuff (Sound Type)
TUFF=1.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Sand (Sound Type)
SAND=0.2
# Wood (Sound Type)
WOOD=0.4
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Flowering Azalea (Sound Type) # Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5 FLOWERING_AZALEA=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Grass (Sound Type)
GRASS=0.3
# Azalea (Sound Type)
AZALEA=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Crop (Sound Type)
CROP=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Mud (Sound Type)
MUD=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Sculk (Sound Type)
SCULK=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Copper (Sound Type)
COPPER=1.25
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Chain (Sound Type)
CHAIN=0.5
# Candle (Sound Type)
CANDLE=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Glass (Sound Type)
GLASS=0.75
# Rooted Dirt (Sound Type) # Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5 ROOTED_DIRT=0.5
# Fungus (Sound Type) # Bamboo (Sound Type)
FUNGUS=0.5 BAMBOO=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Lantern (Sound Type)
LANTERN=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Basalt (Sound Type)
BASALT=1.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Metal (Sound Type)
METAL=1.25
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Moss (Sound Type)
MOSS=0.1
# Vine (Sound Type)
VINE=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5