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feat: config changes
This commit is contained in:
parent
992ba0272a
commit
c33f038202
12 changed files with 460 additions and 376 deletions
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@ -1,5 +1,5 @@
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#Hard disable entire modules. Use at your own risk and don't ask for support if you use this
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#Hard disable entire modules. Use at your own risk and don't ask for support if you use this
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#Sun Jun 16 22:13:38 CEST 2024
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#Mon Jun 17 16:18:31 CEST 2024
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farmersdelight=true
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farmersdelight=true
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decorative_blocks=true
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decorative_blocks=true
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quark=true
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quark=true
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#Indigo properties file
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#Indigo properties file
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#Sun Jun 16 22:13:37 CEST 2024
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#Mon Jun 17 16:18:29 CEST 2024
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fix-mean-light-calculation=auto
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fix-mean-light-calculation=auto
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debug-compare-lighting=auto
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debug-compare-lighting=auto
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fix-exterior-vertex-lighting=auto
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fix-exterior-vertex-lighting=auto
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26
packwiz/1.20.1/config/forgeendertech/Biomes/ad_astra$orbit.cfg
Executable file
26
packwiz/1.20.1/config/forgeendertech/Biomes/ad_astra$orbit.cfg
Executable file
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# Configuration file
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Biome {
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# Biome registry name [default: ad_astra:orbit]
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S:name=ad_astra:orbit
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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# Configuration file
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Biome {
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# Biome registry name [default: regions_unexplored:bamboo_forest]
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S:name=regions_unexplored:bamboo_forest
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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# Configuration file
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Biome {
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# Biome registry name [default: regions_unexplored:gravel_beach]
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S:name=regions_unexplored:gravel_beach
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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#Iron Chests Default Files
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#Iron Chests Default Files
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#Setting a value will recopy the default files.
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#Setting a value will recopy the default files.
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#Sun Jun 16 22:13:38 CEST 2024
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#Mon Jun 17 16:18:30 CEST 2024
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barrels=true
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barrels=true
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chests=true
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chests=true
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chest_upgrades=true
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chest_upgrades=true
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@ -1 +1,2 @@
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T:{Count:1b,id:"gtceu:tin_ingot"}
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T:{Count:1b,id:"meadow:inky_wool"}
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T:{Count:1b,id:"meadow:inky_wool"}
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#This file stores configuration options for Iris, such as the currently active shaderpack
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#This file stores configuration options for Iris, such as the currently active shaderpack
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#Sun Jun 16 22:41:33 CEST 2024
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#Mon Jun 17 17:06:43 CEST 2024
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colorSpace=SRGB
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colorSpace=SRGB
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disableUpdateMessage=false
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disableUpdateMessage=false
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enableDebugOptions=false
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enableDebugOptions=false
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maxShadowRenderDistance=10
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maxShadowRenderDistance=10
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shaderPack=PotatoShaders_v1.0d.zip
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shaderPack=PotatoShaders_v1.0d.zip
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enableShaders=false
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enableShaders=true
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toggle_cold_river = true
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toggle_cold_river = true
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toggle_deciduous_forest = true
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toggle_deciduous_forest = true
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toggle_dry_bushland = true
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toggle_dry_bushland = true
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toggle_eucalyptus_forest = true
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toggle_eucalyptus_forest = false
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toggle_fen = true
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toggle_fen = true
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toggle_flower_field = true
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toggle_flower_field = true
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toggle_frozen_pine_taiga = true
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toggle_frozen_pine_taiga = true
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@ -62,7 +62,7 @@
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toggle_outback = true
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toggle_outback = true
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toggle_pine_slopes = true
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toggle_pine_slopes = true
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toggle_pine_taiga = true
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toggle_pine_taiga = true
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toggle_poppy_fields = true
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toggle_poppy_fields = false
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toggle_prairie = true
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toggle_prairie = true
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toggle_pumpkin_fields = true
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toggle_pumpkin_fields = true
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toggle_rainforest = true
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toggle_rainforest = true
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toggle_spires = true
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toggle_spires = true
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toggle_steppe = true
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toggle_steppe = true
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toggle_temperate_grove = true
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toggle_temperate_grove = true
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toggle_towering_cliffs = true
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toggle_towering_cliffs = false
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toggle_tropical_river = true
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toggle_tropical_river = true
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toggle_tropics = true
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toggle_tropics = true
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toggle_willow_forest = true
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toggle_willow_forest = true
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5
packwiz/1.20.1/config/rrp.properties
Executable file
5
packwiz/1.20.1/config/rrp.properties
Executable file
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#number of threads RRP should use for generating resources
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#Mon Jun 17 13:47:18 CEST 2024
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debug\ performance=false
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threads=5
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dump\ assets=false
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# By block ID:
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# By block ID:
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# minecraft\:oak_log=1.0
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# minecraft\:oak_log=1.0
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# Amethyst Cluster (Sound Type)
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AMETHYST_CLUSTER=1.0
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# Nether Bricks (Sound Type)
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NETHER_BRICKS=1.0
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# Azalea (Sound Type)
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AZALEA=1.0
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# Glass (Sound Type)
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GLASS=0.1
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# Ladder (Sound Type)
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LADDER=0.0
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# Small Dripleaf (Sound Type)
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SMALL_DRIPLEAF=0.0
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# Weeping Vines (Sound Type)
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WEEPING_VINES=0.0
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# Tuff (Sound Type)
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TUFF=1.0
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# Sculk Shrieker (Sound Type)
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SCULK_SHRIEKER=1.0
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# Deepslate Tiles (Sound Type)
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DEEPSLATE_TILES=1.0
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# Grass (Sound Type)
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GRASS=1.0
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# Netherite Block (Sound Type)
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NETHERITE_BLOCK=1.0
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# Frogspawn (Sound Type)
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FROGSPAWN=1.0
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# Slime Block (Sound Type)
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SLIME_BLOCK=1.0
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# Copper (Sound Type)
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COPPER=1.0
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# Packed Mud (Sound Type)
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PACKED_MUD=1.0
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# Chain (Sound Type)
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CHAIN=0.0
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# Mangrove Roots (Sound Type)
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MANGROVE_ROOTS=1.0
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# Candle (Sound Type)
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CANDLE=1.0
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# Lily Pad (Sound Type)
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LILY_PAD=0.0
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# Sculk (Sound Type)
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SCULK=1.0
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# Hard Crop (Sound Type)
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HARD_CROP=1.0
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# Suspicious Sand (Sound Type)
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SUSPICIOUS_SAND=1.0
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# Soul Soil (Sound Type)
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SOUL_SOIL=1.0
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# Glow Lichen (Sound Type)
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GLOW_LICHEN=0.0
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# Vine (Sound Type)
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VINE=0.0
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# Lodestone (Sound Type)
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LODESTONE=1.0
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# Shroomlight (Sound Type)
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SHROOMLIGHT=1.0
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# Ancient Debris (Sound Type)
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ANCIENT_DEBRIS=1.0
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# Amethyst (Sound Type)
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AMETHYST=1.0
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# Medium Amethyst Bud (Sound Type)
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MEDIUM_AMETHYST_BUD=0.0
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# Wet Grass (Sound Type)
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WET_GRASS=0.1
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# Nether Ore (Sound Type)
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NETHER_ORE=1.0
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# Bamboo Sapling (Sound Type)
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BAMBOO_SAPLING=0.1
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# Pointed Dripstone (Sound Type)
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POINTED_DRIPSTONE=0.0
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# Wool (Sound Type)
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WOOL=1.5
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# Decorated Pot Cracked (Sound Type)
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DECORATED_POT_CRACKED=1.0
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# Bamboo (Sound Type)
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BAMBOO=0.1
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# Soul Sand (Sound Type)
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SOUL_SAND=1.0
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# Metal (Sound Type)
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METAL=1.0
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# Nether Gold Ore (Sound Type)
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NETHER_GOLD_ORE=1.0
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# Sculk Catalyst (Sound Type)
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SCULK_CATALYST=1.0
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# Hanging Roots (Sound Type)
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HANGING_ROOTS=1.0
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# Bone Block (Sound Type)
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BONE_BLOCK=1.0
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# Crop (Sound Type)
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CROP=0.0
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# Moss (Sound Type)
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MOSS=0.75
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# Scaffolding (Sound Type)
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SCAFFOLDING=0.0
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# Small Amethyst Bud (Sound Type)
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SMALL_AMETHYST_BUD=0.0
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# Bamboo Wood (Sound Type)
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BAMBOO_WOOD=1.0
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# Nether Sprouts (Sound Type)
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NETHER_SPROUTS=1.0
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# Froglight (Sound Type)
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FROGLIGHT=1.0
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# Sculk Vein (Sound Type)
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SCULK_VEIN=1.0
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# Muddy Mangrove Roots (Sound Type)
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MUDDY_MANGROVE_ROOTS=1.0
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# Hanging Sign (Sound Type)
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HANGING_SIGN=1.0
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# Anvil (Sound Type)
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ANVIL=1.0
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# Dripstone Block (Sound Type)
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# Dripstone Block (Sound Type)
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DRIPSTONE_BLOCK=1.0
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DRIPSTONE_BLOCK=1.0
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# Large Amethyst Bud (Sound Type)
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# Lodestone (Sound Type)
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LARGE_AMETHYST_BUD=0.0
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LODESTONE=1.0
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# Cherry Wood Hanging Sign (Sound Type)
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CHERRY_WOOD_HANGING_SIGN=1.0
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# Decorated Pot (Sound Type)
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DECORATED_POT=1.0
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# Powder Snow (Sound Type)
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POWDER_SNOW=0.1
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# Mud (Sound Type)
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MUD=1.0
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# Snow (Sound Type)
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SNOW=0.1
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# Gilded Blackstone (Sound Type)
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# Gilded Blackstone (Sound Type)
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GILDED_BLACKSTONE=1.0
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GILDED_BLACKSTONE=1.0
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# Roots (Sound Type)
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ROOTS=0.0
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# Calcite (Sound Type)
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CALCITE=1.0
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# Chiseled Bookshelf (Sound Type)
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CHISELED_BOOKSHELF=1.0
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# Nether Wood (Sound Type)
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NETHER_WOOD=1.0
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# Cherry Wood (Sound Type)
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CHERRY_WOOD=1.0
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# Stem (Sound Type)
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# Stem (Sound Type)
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STEM=1.0
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STEM=1.0
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# Gravel (Sound Type)
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# Nether Bricks (Sound Type)
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GRAVEL=1.0
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NETHER_BRICKS=1.0
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# Lantern (Sound Type)
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# Sweet Berry Bush (Sound Type)
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LANTERN=1.0
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SWEET_BERRY_BUSH=0.0
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# Twisting Vines (Sound Type)
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# Stone (Sound Type)
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TWISTING_VINES=0.0
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STONE=1.0
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# Basalt (Sound Type)
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# Amethyst Cluster (Sound Type)
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BASALT=1.0
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AMETHYST_CLUSTER=1.0
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# Polished Deepslate (Sound Type)
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# Fungus (Sound Type)
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POLISHED_DEEPSLATE=1.0
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FUNGUS=0.0
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# Mud Bricks (Sound Type)
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# Small Dripleaf (Sound Type)
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MUD_BRICKS=1.0
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SMALL_DRIPLEAF=0.0
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# Bone Block (Sound Type)
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BONE_BLOCK=1.0
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# Bamboo Wood Hanging Sign (Sound Type)
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BAMBOO_WOOD_HANGING_SIGN=1.0
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# Spore Blossom (Sound Type)
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SPORE_BLOSSOM=0.0
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# Wart Block (Sound Type)
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WART_BLOCK=1.0
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# Medium Amethyst Bud (Sound Type)
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MEDIUM_AMETHYST_BUD=0.0
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# Sculk Sensor (Sound Type)
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# Sculk Sensor (Sound Type)
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SCULK_SENSOR=1.0
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SCULK_SENSOR=1.0
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# Nylium (Sound Type)
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# Deepslate (Sound Type)
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NYLIUM=1.0
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DEEPSLATE=1.0
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# Bamboo Wood (Sound Type)
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BAMBOO_WOOD=1.0
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# Moss Carpet (Sound Type)
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MOSS_CARPET=0.1
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# Hanging Roots (Sound Type)
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HANGING_ROOTS=1.0
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# Wool (Sound Type)
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WOOL=1.5
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# Hanging Sign (Sound Type)
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HANGING_SIGN=1.0
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# Froglight (Sound Type)
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FROGLIGHT=1.0
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# Suspicious Gravel (Sound Type)
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SUSPICIOUS_GRAVEL=1.0
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# Roots (Sound Type)
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ROOTS=0.0
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# Amethyst (Sound Type)
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AMETHYST=1.0
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# Coral Block (Sound Type)
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CORAL_BLOCK=1.0
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# Twisting Vines (Sound Type)
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TWISTING_VINES=0.0
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# Suspicious Sand (Sound Type)
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SUSPICIOUS_SAND=1.0
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# Bamboo Sapling (Sound Type)
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BAMBOO_SAPLING=0.1
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# Calcite (Sound Type)
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CALCITE=1.0
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# Wet Grass (Sound Type)
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WET_GRASS=0.1
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|
# Ancient Debris (Sound Type)
|
||||||
|
ANCIENT_DEBRIS=1.0
|
||||||
|
# Mangrove Roots (Sound Type)
|
||||||
|
MANGROVE_ROOTS=1.0
|
||||||
|
# Ladder (Sound Type)
|
||||||
|
LADDER=0.0
|
||||||
# Nether Wood Hanging Sign (Sound Type)
|
# Nether Wood Hanging Sign (Sound Type)
|
||||||
NETHER_WOOD_HANGING_SIGN=1.0
|
NETHER_WOOD_HANGING_SIGN=1.0
|
||||||
# Nether Wart (Sound Type)
|
# Nether Wart (Sound Type)
|
||||||
NETHER_WART=1.0
|
NETHER_WART=1.0
|
||||||
# Cherry Sapling (Sound Type)
|
# Mud Bricks (Sound Type)
|
||||||
CHERRY_SAPLING=1.0
|
MUD_BRICKS=1.0
|
||||||
# Cherry Leaves (Sound Type)
|
# Anvil (Sound Type)
|
||||||
CHERRY_LEAVES=1.0
|
ANVIL=1.0
|
||||||
# Cave Vines (Sound Type)
|
|
||||||
CAVE_VINES=1.0
|
|
||||||
# Wart Block (Sound Type)
|
|
||||||
WART_BLOCK=1.0
|
|
||||||
# Wood (Sound Type)
|
|
||||||
WOOD=1.0
|
|
||||||
# Bamboo Wood Hanging Sign (Sound Type)
|
|
||||||
BAMBOO_WOOD_HANGING_SIGN=1.0
|
|
||||||
# Sweet Berry Bush (Sound Type)
|
|
||||||
SWEET_BERRY_BUSH=0.0
|
|
||||||
# Moss Carpet (Sound Type)
|
|
||||||
MOSS_CARPET=0.1
|
|
||||||
# Suspicious Gravel (Sound Type)
|
|
||||||
SUSPICIOUS_GRAVEL=1.0
|
|
||||||
# Netherrack (Sound Type)
|
|
||||||
NETHERRACK=1.0
|
|
||||||
# Spore Blossom (Sound Type)
|
|
||||||
SPORE_BLOSSOM=0.0
|
|
||||||
# Coral Block (Sound Type)
|
|
||||||
CORAL_BLOCK=1.0
|
|
||||||
# Stone (Sound Type)
|
|
||||||
STONE=1.0
|
|
||||||
# Sand (Sound Type)
|
|
||||||
SAND=1.0
|
|
||||||
# Honey Block (Sound Type)
|
|
||||||
HONEY_BLOCK=0.5
|
|
||||||
# Deepslate Bricks (Sound Type)
|
# Deepslate Bricks (Sound Type)
|
||||||
DEEPSLATE_BRICKS=1.0
|
DEEPSLATE_BRICKS=1.0
|
||||||
# Azalea Leaves (Sound Type)
|
# Sculk Vein (Sound Type)
|
||||||
AZALEA_LEAVES=1.0
|
SCULK_VEIN=1.0
|
||||||
# Deepslate (Sound Type)
|
# Sculk Shrieker (Sound Type)
|
||||||
DEEPSLATE=1.0
|
SCULK_SHRIEKER=1.0
|
||||||
# Big Dripleaf (Sound Type)
|
# Netherite Block (Sound Type)
|
||||||
BIG_DRIPLEAF=1.0
|
NETHERITE_BLOCK=1.0
|
||||||
|
# Deepslate Tiles (Sound Type)
|
||||||
|
DEEPSLATE_TILES=1.0
|
||||||
|
# Snow (Sound Type)
|
||||||
|
SNOW=0.1
|
||||||
|
# Slime Block (Sound Type)
|
||||||
|
SLIME_BLOCK=1.0
|
||||||
|
# Decorated Pot (Sound Type)
|
||||||
|
DECORATED_POT=1.0
|
||||||
|
# Pointed Dripstone (Sound Type)
|
||||||
|
POINTED_DRIPSTONE=0.0
|
||||||
|
# Tuff (Sound Type)
|
||||||
|
TUFF=1.0
|
||||||
|
# Chiseled Bookshelf (Sound Type)
|
||||||
|
CHISELED_BOOKSHELF=1.0
|
||||||
|
# Decorated Pot Cracked (Sound Type)
|
||||||
|
DECORATED_POT_CRACKED=1.0
|
||||||
|
# Sand (Sound Type)
|
||||||
|
SAND=1.0
|
||||||
|
# Wood (Sound Type)
|
||||||
|
WOOD=1.0
|
||||||
|
# Soul Soil (Sound Type)
|
||||||
|
SOUL_SOIL=1.0
|
||||||
# Flowering Azalea (Sound Type)
|
# Flowering Azalea (Sound Type)
|
||||||
FLOWERING_AZALEA=1.0
|
FLOWERING_AZALEA=1.0
|
||||||
|
# Netherrack (Sound Type)
|
||||||
|
NETHERRACK=1.0
|
||||||
|
# Grass (Sound Type)
|
||||||
|
GRASS=1.0
|
||||||
|
# Azalea (Sound Type)
|
||||||
|
AZALEA=1.0
|
||||||
|
# Nether Sprouts (Sound Type)
|
||||||
|
NETHER_SPROUTS=1.0
|
||||||
|
# Glow Lichen (Sound Type)
|
||||||
|
GLOW_LICHEN=0.0
|
||||||
|
# Crop (Sound Type)
|
||||||
|
CROP=0.0
|
||||||
|
# Nylium (Sound Type)
|
||||||
|
NYLIUM=1.0
|
||||||
|
# Mud (Sound Type)
|
||||||
|
MUD=1.0
|
||||||
|
# Nether Wood (Sound Type)
|
||||||
|
NETHER_WOOD=1.0
|
||||||
|
# Honey Block (Sound Type)
|
||||||
|
HONEY_BLOCK=0.5
|
||||||
|
# Azalea Leaves (Sound Type)
|
||||||
|
AZALEA_LEAVES=1.0
|
||||||
|
# Shroomlight (Sound Type)
|
||||||
|
SHROOMLIGHT=1.0
|
||||||
|
# Sculk Catalyst (Sound Type)
|
||||||
|
SCULK_CATALYST=1.0
|
||||||
|
# Cherry Leaves (Sound Type)
|
||||||
|
CHERRY_LEAVES=1.0
|
||||||
|
# Packed Mud (Sound Type)
|
||||||
|
PACKED_MUD=1.0
|
||||||
|
# Sculk (Sound Type)
|
||||||
|
SCULK=1.0
|
||||||
|
# Lily Pad (Sound Type)
|
||||||
|
LILY_PAD=0.0
|
||||||
|
# Muddy Mangrove Roots (Sound Type)
|
||||||
|
MUDDY_MANGROVE_ROOTS=1.0
|
||||||
|
# Cherry Wood (Sound Type)
|
||||||
|
CHERRY_WOOD=1.0
|
||||||
|
# Hard Crop (Sound Type)
|
||||||
|
HARD_CROP=1.0
|
||||||
|
# Gravel (Sound Type)
|
||||||
|
GRAVEL=1.0
|
||||||
|
# Big Dripleaf (Sound Type)
|
||||||
|
BIG_DRIPLEAF=1.0
|
||||||
|
# Frogspawn (Sound Type)
|
||||||
|
FROGSPAWN=1.0
|
||||||
|
# Cherry Sapling (Sound Type)
|
||||||
|
CHERRY_SAPLING=1.0
|
||||||
|
# Large Amethyst Bud (Sound Type)
|
||||||
|
LARGE_AMETHYST_BUD=0.0
|
||||||
|
# Polished Deepslate (Sound Type)
|
||||||
|
POLISHED_DEEPSLATE=1.0
|
||||||
|
# Copper (Sound Type)
|
||||||
|
COPPER=1.0
|
||||||
|
# Scaffolding (Sound Type)
|
||||||
|
SCAFFOLDING=0.0
|
||||||
|
# Chain (Sound Type)
|
||||||
|
CHAIN=0.0
|
||||||
|
# Candle (Sound Type)
|
||||||
|
CANDLE=1.0
|
||||||
|
# Cherry Wood Hanging Sign (Sound Type)
|
||||||
|
CHERRY_WOOD_HANGING_SIGN=1.0
|
||||||
|
# Glass (Sound Type)
|
||||||
|
GLASS=0.1
|
||||||
# Rooted Dirt (Sound Type)
|
# Rooted Dirt (Sound Type)
|
||||||
ROOTED_DIRT=1.0
|
ROOTED_DIRT=1.0
|
||||||
# Fungus (Sound Type)
|
# Bamboo (Sound Type)
|
||||||
FUNGUS=0.0
|
BAMBOO=0.1
|
||||||
|
# Cave Vines (Sound Type)
|
||||||
|
CAVE_VINES=1.0
|
||||||
|
# Lantern (Sound Type)
|
||||||
|
LANTERN=1.0
|
||||||
|
# Nether Ore (Sound Type)
|
||||||
|
NETHER_ORE=1.0
|
||||||
|
# Nether Gold Ore (Sound Type)
|
||||||
|
NETHER_GOLD_ORE=1.0
|
||||||
|
# Powder Snow (Sound Type)
|
||||||
|
POWDER_SNOW=0.1
|
||||||
|
# Basalt (Sound Type)
|
||||||
|
BASALT=1.0
|
||||||
|
# Soul Sand (Sound Type)
|
||||||
|
SOUL_SAND=1.0
|
||||||
|
# Metal (Sound Type)
|
||||||
|
METAL=1.0
|
||||||
|
# Weeping Vines (Sound Type)
|
||||||
|
WEEPING_VINES=0.0
|
||||||
|
# Moss (Sound Type)
|
||||||
|
MOSS=0.75
|
||||||
|
# Vine (Sound Type)
|
||||||
|
VINE=0.0
|
||||||
|
# Small Amethyst Bud (Sound Type)
|
||||||
|
SMALL_AMETHYST_BUD=0.0
|
||||||
# Water (Block)
|
# Water (Block)
|
||||||
minecraft\:water=0.25
|
minecraft\:water=0.25
|
||||||
# Lava (Block)
|
# Lava (Block)
|
||||||
|
|
|
@ -9,205 +9,205 @@
|
||||||
# By block ID:
|
# By block ID:
|
||||||
# minecraft\:oak_log=1.0
|
# minecraft\:oak_log=1.0
|
||||||
|
|
||||||
# Amethyst Cluster (Sound Type)
|
|
||||||
AMETHYST_CLUSTER=0.5
|
|
||||||
# Nether Bricks (Sound Type)
|
|
||||||
NETHER_BRICKS=1.5
|
|
||||||
# Azalea (Sound Type)
|
|
||||||
AZALEA=0.5
|
|
||||||
# Glass (Sound Type)
|
|
||||||
GLASS=0.75
|
|
||||||
# Ladder (Sound Type)
|
|
||||||
LADDER=0.5
|
|
||||||
# Small Dripleaf (Sound Type)
|
|
||||||
SMALL_DRIPLEAF=0.5
|
|
||||||
# Weeping Vines (Sound Type)
|
|
||||||
WEEPING_VINES=0.5
|
|
||||||
# Tuff (Sound Type)
|
|
||||||
TUFF=1.5
|
|
||||||
# Sculk Shrieker (Sound Type)
|
|
||||||
SCULK_SHRIEKER=0.5
|
|
||||||
# Deepslate Tiles (Sound Type)
|
|
||||||
DEEPSLATE_TILES=1.5
|
|
||||||
# Grass (Sound Type)
|
|
||||||
GRASS=0.3
|
|
||||||
# Netherite Block (Sound Type)
|
|
||||||
NETHERITE_BLOCK=1.5
|
|
||||||
# Frogspawn (Sound Type)
|
|
||||||
FROGSPAWN=0.5
|
|
||||||
# Slime Block (Sound Type)
|
|
||||||
SLIME_BLOCK=0.5
|
|
||||||
# Copper (Sound Type)
|
|
||||||
COPPER=1.25
|
|
||||||
# Packed Mud (Sound Type)
|
|
||||||
PACKED_MUD=0.5
|
|
||||||
# Chain (Sound Type)
|
|
||||||
CHAIN=0.5
|
|
||||||
# Mangrove Roots (Sound Type)
|
|
||||||
MANGROVE_ROOTS=0.5
|
|
||||||
# Candle (Sound Type)
|
|
||||||
CANDLE=0.5
|
|
||||||
# Lily Pad (Sound Type)
|
|
||||||
LILY_PAD=0.5
|
|
||||||
# Sculk (Sound Type)
|
|
||||||
SCULK=0.5
|
|
||||||
# Hard Crop (Sound Type)
|
|
||||||
HARD_CROP=0.5
|
|
||||||
# Suspicious Sand (Sound Type)
|
|
||||||
SUSPICIOUS_SAND=0.5
|
|
||||||
# Soul Soil (Sound Type)
|
|
||||||
SOUL_SOIL=0.2
|
|
||||||
# Glow Lichen (Sound Type)
|
|
||||||
GLOW_LICHEN=0.5
|
|
||||||
# Vine (Sound Type)
|
|
||||||
VINE=0.5
|
|
||||||
# Lodestone (Sound Type)
|
|
||||||
LODESTONE=0.5
|
|
||||||
# Shroomlight (Sound Type)
|
|
||||||
SHROOMLIGHT=0.5
|
|
||||||
# Ancient Debris (Sound Type)
|
|
||||||
ANCIENT_DEBRIS=0.5
|
|
||||||
# Amethyst (Sound Type)
|
|
||||||
AMETHYST=1.5
|
|
||||||
# Medium Amethyst Bud (Sound Type)
|
|
||||||
MEDIUM_AMETHYST_BUD=0.5
|
|
||||||
# Wet Grass (Sound Type)
|
|
||||||
WET_GRASS=0.5
|
|
||||||
# Nether Ore (Sound Type)
|
|
||||||
NETHER_ORE=1.1
|
|
||||||
# Bamboo Sapling (Sound Type)
|
|
||||||
BAMBOO_SAPLING=0.5
|
|
||||||
# Pointed Dripstone (Sound Type)
|
|
||||||
POINTED_DRIPSTONE=0.5
|
|
||||||
# Wool (Sound Type)
|
|
||||||
WOOL=0.1
|
|
||||||
# Decorated Pot Cracked (Sound Type)
|
|
||||||
DECORATED_POT_CRACKED=0.5
|
|
||||||
# Bamboo (Sound Type)
|
|
||||||
BAMBOO=0.5
|
|
||||||
# Soul Sand (Sound Type)
|
|
||||||
SOUL_SAND=0.2
|
|
||||||
# Metal (Sound Type)
|
|
||||||
METAL=1.25
|
|
||||||
# Nether Gold Ore (Sound Type)
|
|
||||||
NETHER_GOLD_ORE=1.1
|
|
||||||
# Sculk Catalyst (Sound Type)
|
|
||||||
SCULK_CATALYST=0.5
|
|
||||||
# Hanging Roots (Sound Type)
|
|
||||||
HANGING_ROOTS=0.5
|
|
||||||
# Bone Block (Sound Type)
|
|
||||||
BONE_BLOCK=1.5
|
|
||||||
# Crop (Sound Type)
|
|
||||||
CROP=0.5
|
|
||||||
# Moss (Sound Type)
|
|
||||||
MOSS=0.1
|
|
||||||
# Scaffolding (Sound Type)
|
|
||||||
SCAFFOLDING=0.5
|
|
||||||
# Small Amethyst Bud (Sound Type)
|
|
||||||
SMALL_AMETHYST_BUD=0.5
|
|
||||||
# Bamboo Wood (Sound Type)
|
|
||||||
BAMBOO_WOOD=0.5
|
|
||||||
# Nether Sprouts (Sound Type)
|
|
||||||
NETHER_SPROUTS=0.5
|
|
||||||
# Froglight (Sound Type)
|
|
||||||
FROGLIGHT=0.5
|
|
||||||
# Sculk Vein (Sound Type)
|
|
||||||
SCULK_VEIN=0.5
|
|
||||||
# Muddy Mangrove Roots (Sound Type)
|
|
||||||
MUDDY_MANGROVE_ROOTS=0.5
|
|
||||||
# Hanging Sign (Sound Type)
|
|
||||||
HANGING_SIGN=0.5
|
|
||||||
# Anvil (Sound Type)
|
|
||||||
ANVIL=0.5
|
|
||||||
# Dripstone Block (Sound Type)
|
# Dripstone Block (Sound Type)
|
||||||
DRIPSTONE_BLOCK=0.5
|
DRIPSTONE_BLOCK=0.5
|
||||||
# Large Amethyst Bud (Sound Type)
|
# Lodestone (Sound Type)
|
||||||
LARGE_AMETHYST_BUD=0.5
|
LODESTONE=0.5
|
||||||
# Cherry Wood Hanging Sign (Sound Type)
|
|
||||||
CHERRY_WOOD_HANGING_SIGN=0.5
|
|
||||||
# Decorated Pot (Sound Type)
|
|
||||||
DECORATED_POT=0.5
|
|
||||||
# Powder Snow (Sound Type)
|
|
||||||
POWDER_SNOW=0.5
|
|
||||||
# Mud (Sound Type)
|
|
||||||
MUD=0.5
|
|
||||||
# Snow (Sound Type)
|
|
||||||
SNOW=0.15
|
|
||||||
# Gilded Blackstone (Sound Type)
|
# Gilded Blackstone (Sound Type)
|
||||||
GILDED_BLACKSTONE=0.5
|
GILDED_BLACKSTONE=0.5
|
||||||
# Roots (Sound Type)
|
|
||||||
ROOTS=0.5
|
|
||||||
# Calcite (Sound Type)
|
|
||||||
CALCITE=1.5
|
|
||||||
# Chiseled Bookshelf (Sound Type)
|
|
||||||
CHISELED_BOOKSHELF=0.5
|
|
||||||
# Nether Wood (Sound Type)
|
|
||||||
NETHER_WOOD=0.5
|
|
||||||
# Cherry Wood (Sound Type)
|
|
||||||
CHERRY_WOOD=0.5
|
|
||||||
# Stem (Sound Type)
|
# Stem (Sound Type)
|
||||||
STEM=0.4
|
STEM=0.4
|
||||||
# Gravel (Sound Type)
|
# Nether Bricks (Sound Type)
|
||||||
GRAVEL=0.3
|
NETHER_BRICKS=1.5
|
||||||
# Lantern (Sound Type)
|
# Sweet Berry Bush (Sound Type)
|
||||||
LANTERN=0.5
|
SWEET_BERRY_BUSH=0.5
|
||||||
# Twisting Vines (Sound Type)
|
# Stone (Sound Type)
|
||||||
TWISTING_VINES=0.5
|
STONE=1.5
|
||||||
# Basalt (Sound Type)
|
# Amethyst Cluster (Sound Type)
|
||||||
BASALT=1.5
|
AMETHYST_CLUSTER=0.5
|
||||||
# Polished Deepslate (Sound Type)
|
# Fungus (Sound Type)
|
||||||
POLISHED_DEEPSLATE=1.5
|
FUNGUS=0.5
|
||||||
# Mud Bricks (Sound Type)
|
# Small Dripleaf (Sound Type)
|
||||||
MUD_BRICKS=0.5
|
SMALL_DRIPLEAF=0.5
|
||||||
|
# Bone Block (Sound Type)
|
||||||
|
BONE_BLOCK=1.5
|
||||||
|
# Bamboo Wood Hanging Sign (Sound Type)
|
||||||
|
BAMBOO_WOOD_HANGING_SIGN=0.5
|
||||||
|
# Spore Blossom (Sound Type)
|
||||||
|
SPORE_BLOSSOM=0.5
|
||||||
|
# Wart Block (Sound Type)
|
||||||
|
WART_BLOCK=0.5
|
||||||
|
# Medium Amethyst Bud (Sound Type)
|
||||||
|
MEDIUM_AMETHYST_BUD=0.5
|
||||||
# Sculk Sensor (Sound Type)
|
# Sculk Sensor (Sound Type)
|
||||||
SCULK_SENSOR=0.5
|
SCULK_SENSOR=0.5
|
||||||
# Nylium (Sound Type)
|
# Deepslate (Sound Type)
|
||||||
NYLIUM=0.5
|
DEEPSLATE=1.5
|
||||||
|
# Bamboo Wood (Sound Type)
|
||||||
|
BAMBOO_WOOD=0.5
|
||||||
|
# Moss Carpet (Sound Type)
|
||||||
|
MOSS_CARPET=0.5
|
||||||
|
# Hanging Roots (Sound Type)
|
||||||
|
HANGING_ROOTS=0.5
|
||||||
|
# Wool (Sound Type)
|
||||||
|
WOOL=0.1
|
||||||
|
# Hanging Sign (Sound Type)
|
||||||
|
HANGING_SIGN=0.5
|
||||||
|
# Froglight (Sound Type)
|
||||||
|
FROGLIGHT=0.5
|
||||||
|
# Suspicious Gravel (Sound Type)
|
||||||
|
SUSPICIOUS_GRAVEL=0.5
|
||||||
|
# Roots (Sound Type)
|
||||||
|
ROOTS=0.5
|
||||||
|
# Amethyst (Sound Type)
|
||||||
|
AMETHYST=1.5
|
||||||
|
# Coral Block (Sound Type)
|
||||||
|
CORAL_BLOCK=0.2
|
||||||
|
# Twisting Vines (Sound Type)
|
||||||
|
TWISTING_VINES=0.5
|
||||||
|
# Suspicious Sand (Sound Type)
|
||||||
|
SUSPICIOUS_SAND=0.5
|
||||||
|
# Bamboo Sapling (Sound Type)
|
||||||
|
BAMBOO_SAPLING=0.5
|
||||||
|
# Calcite (Sound Type)
|
||||||
|
CALCITE=1.5
|
||||||
|
# Wet Grass (Sound Type)
|
||||||
|
WET_GRASS=0.5
|
||||||
|
# Ancient Debris (Sound Type)
|
||||||
|
ANCIENT_DEBRIS=0.5
|
||||||
|
# Mangrove Roots (Sound Type)
|
||||||
|
MANGROVE_ROOTS=0.5
|
||||||
|
# Ladder (Sound Type)
|
||||||
|
LADDER=0.5
|
||||||
# Nether Wood Hanging Sign (Sound Type)
|
# Nether Wood Hanging Sign (Sound Type)
|
||||||
NETHER_WOOD_HANGING_SIGN=0.5
|
NETHER_WOOD_HANGING_SIGN=0.5
|
||||||
# Nether Wart (Sound Type)
|
# Nether Wart (Sound Type)
|
||||||
NETHER_WART=0.5
|
NETHER_WART=0.5
|
||||||
# Cherry Sapling (Sound Type)
|
# Mud Bricks (Sound Type)
|
||||||
CHERRY_SAPLING=0.5
|
MUD_BRICKS=0.5
|
||||||
# Cherry Leaves (Sound Type)
|
# Anvil (Sound Type)
|
||||||
CHERRY_LEAVES=0.5
|
ANVIL=0.5
|
||||||
# Cave Vines (Sound Type)
|
|
||||||
CAVE_VINES=0.5
|
|
||||||
# Wart Block (Sound Type)
|
|
||||||
WART_BLOCK=0.5
|
|
||||||
# Wood (Sound Type)
|
|
||||||
WOOD=0.4
|
|
||||||
# Bamboo Wood Hanging Sign (Sound Type)
|
|
||||||
BAMBOO_WOOD_HANGING_SIGN=0.5
|
|
||||||
# Sweet Berry Bush (Sound Type)
|
|
||||||
SWEET_BERRY_BUSH=0.5
|
|
||||||
# Moss Carpet (Sound Type)
|
|
||||||
MOSS_CARPET=0.5
|
|
||||||
# Suspicious Gravel (Sound Type)
|
|
||||||
SUSPICIOUS_GRAVEL=0.5
|
|
||||||
# Netherrack (Sound Type)
|
|
||||||
NETHERRACK=1.1
|
|
||||||
# Spore Blossom (Sound Type)
|
|
||||||
SPORE_BLOSSOM=0.5
|
|
||||||
# Coral Block (Sound Type)
|
|
||||||
CORAL_BLOCK=0.2
|
|
||||||
# Stone (Sound Type)
|
|
||||||
STONE=1.5
|
|
||||||
# Sand (Sound Type)
|
|
||||||
SAND=0.2
|
|
||||||
# Honey Block (Sound Type)
|
|
||||||
HONEY_BLOCK=0.1
|
|
||||||
# Deepslate Bricks (Sound Type)
|
# Deepslate Bricks (Sound Type)
|
||||||
DEEPSLATE_BRICKS=1.5
|
DEEPSLATE_BRICKS=1.5
|
||||||
# Azalea Leaves (Sound Type)
|
# Sculk Vein (Sound Type)
|
||||||
AZALEA_LEAVES=0.5
|
SCULK_VEIN=0.5
|
||||||
# Deepslate (Sound Type)
|
# Sculk Shrieker (Sound Type)
|
||||||
DEEPSLATE=1.5
|
SCULK_SHRIEKER=0.5
|
||||||
# Big Dripleaf (Sound Type)
|
# Netherite Block (Sound Type)
|
||||||
BIG_DRIPLEAF=0.5
|
NETHERITE_BLOCK=1.5
|
||||||
|
# Deepslate Tiles (Sound Type)
|
||||||
|
DEEPSLATE_TILES=1.5
|
||||||
|
# Snow (Sound Type)
|
||||||
|
SNOW=0.15
|
||||||
|
# Slime Block (Sound Type)
|
||||||
|
SLIME_BLOCK=0.5
|
||||||
|
# Decorated Pot (Sound Type)
|
||||||
|
DECORATED_POT=0.5
|
||||||
|
# Pointed Dripstone (Sound Type)
|
||||||
|
POINTED_DRIPSTONE=0.5
|
||||||
|
# Tuff (Sound Type)
|
||||||
|
TUFF=1.5
|
||||||
|
# Chiseled Bookshelf (Sound Type)
|
||||||
|
CHISELED_BOOKSHELF=0.5
|
||||||
|
# Decorated Pot Cracked (Sound Type)
|
||||||
|
DECORATED_POT_CRACKED=0.5
|
||||||
|
# Sand (Sound Type)
|
||||||
|
SAND=0.2
|
||||||
|
# Wood (Sound Type)
|
||||||
|
WOOD=0.4
|
||||||
|
# Soul Soil (Sound Type)
|
||||||
|
SOUL_SOIL=0.2
|
||||||
# Flowering Azalea (Sound Type)
|
# Flowering Azalea (Sound Type)
|
||||||
FLOWERING_AZALEA=0.5
|
FLOWERING_AZALEA=0.5
|
||||||
|
# Netherrack (Sound Type)
|
||||||
|
NETHERRACK=1.1
|
||||||
|
# Grass (Sound Type)
|
||||||
|
GRASS=0.3
|
||||||
|
# Azalea (Sound Type)
|
||||||
|
AZALEA=0.5
|
||||||
|
# Nether Sprouts (Sound Type)
|
||||||
|
NETHER_SPROUTS=0.5
|
||||||
|
# Glow Lichen (Sound Type)
|
||||||
|
GLOW_LICHEN=0.5
|
||||||
|
# Crop (Sound Type)
|
||||||
|
CROP=0.5
|
||||||
|
# Nylium (Sound Type)
|
||||||
|
NYLIUM=0.5
|
||||||
|
# Mud (Sound Type)
|
||||||
|
MUD=0.5
|
||||||
|
# Nether Wood (Sound Type)
|
||||||
|
NETHER_WOOD=0.5
|
||||||
|
# Honey Block (Sound Type)
|
||||||
|
HONEY_BLOCK=0.1
|
||||||
|
# Azalea Leaves (Sound Type)
|
||||||
|
AZALEA_LEAVES=0.5
|
||||||
|
# Shroomlight (Sound Type)
|
||||||
|
SHROOMLIGHT=0.5
|
||||||
|
# Sculk Catalyst (Sound Type)
|
||||||
|
SCULK_CATALYST=0.5
|
||||||
|
# Cherry Leaves (Sound Type)
|
||||||
|
CHERRY_LEAVES=0.5
|
||||||
|
# Packed Mud (Sound Type)
|
||||||
|
PACKED_MUD=0.5
|
||||||
|
# Sculk (Sound Type)
|
||||||
|
SCULK=0.5
|
||||||
|
# Lily Pad (Sound Type)
|
||||||
|
LILY_PAD=0.5
|
||||||
|
# Muddy Mangrove Roots (Sound Type)
|
||||||
|
MUDDY_MANGROVE_ROOTS=0.5
|
||||||
|
# Cherry Wood (Sound Type)
|
||||||
|
CHERRY_WOOD=0.5
|
||||||
|
# Hard Crop (Sound Type)
|
||||||
|
HARD_CROP=0.5
|
||||||
|
# Gravel (Sound Type)
|
||||||
|
GRAVEL=0.3
|
||||||
|
# Big Dripleaf (Sound Type)
|
||||||
|
BIG_DRIPLEAF=0.5
|
||||||
|
# Frogspawn (Sound Type)
|
||||||
|
FROGSPAWN=0.5
|
||||||
|
# Cherry Sapling (Sound Type)
|
||||||
|
CHERRY_SAPLING=0.5
|
||||||
|
# Large Amethyst Bud (Sound Type)
|
||||||
|
LARGE_AMETHYST_BUD=0.5
|
||||||
|
# Polished Deepslate (Sound Type)
|
||||||
|
POLISHED_DEEPSLATE=1.5
|
||||||
|
# Copper (Sound Type)
|
||||||
|
COPPER=1.25
|
||||||
|
# Scaffolding (Sound Type)
|
||||||
|
SCAFFOLDING=0.5
|
||||||
|
# Chain (Sound Type)
|
||||||
|
CHAIN=0.5
|
||||||
|
# Candle (Sound Type)
|
||||||
|
CANDLE=0.5
|
||||||
|
# Cherry Wood Hanging Sign (Sound Type)
|
||||||
|
CHERRY_WOOD_HANGING_SIGN=0.5
|
||||||
|
# Glass (Sound Type)
|
||||||
|
GLASS=0.75
|
||||||
# Rooted Dirt (Sound Type)
|
# Rooted Dirt (Sound Type)
|
||||||
ROOTED_DIRT=0.5
|
ROOTED_DIRT=0.5
|
||||||
# Fungus (Sound Type)
|
# Bamboo (Sound Type)
|
||||||
FUNGUS=0.5
|
BAMBOO=0.5
|
||||||
|
# Cave Vines (Sound Type)
|
||||||
|
CAVE_VINES=0.5
|
||||||
|
# Lantern (Sound Type)
|
||||||
|
LANTERN=0.5
|
||||||
|
# Nether Ore (Sound Type)
|
||||||
|
NETHER_ORE=1.1
|
||||||
|
# Nether Gold Ore (Sound Type)
|
||||||
|
NETHER_GOLD_ORE=1.1
|
||||||
|
# Powder Snow (Sound Type)
|
||||||
|
POWDER_SNOW=0.5
|
||||||
|
# Basalt (Sound Type)
|
||||||
|
BASALT=1.5
|
||||||
|
# Soul Sand (Sound Type)
|
||||||
|
SOUL_SAND=0.2
|
||||||
|
# Metal (Sound Type)
|
||||||
|
METAL=1.25
|
||||||
|
# Weeping Vines (Sound Type)
|
||||||
|
WEEPING_VINES=0.5
|
||||||
|
# Moss (Sound Type)
|
||||||
|
MOSS=0.1
|
||||||
|
# Vine (Sound Type)
|
||||||
|
VINE=0.5
|
||||||
|
# Small Amethyst Bud (Sound Type)
|
||||||
|
SMALL_AMETHYST_BUD=0.5
|
||||||
|
|
Loading…
Reference in a new issue