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texty/lib/menu.py
Matyáš Caras 4696cfc621
Komentáře
2022-05-04 14:26:32 +02:00

80 lines
2.8 KiB
Python

from os import system
import keyboard
from colorama import Fore
class MenuManager:
'''
Vytváří navigovatelná textová menu
'''
def __init__(self,selections:list,additional:str):
self.selected = 0 # aktuální výběr
self.selections = selections # Dostupné možnosti
self.additional = additional # Text, který se zobrazí nad menu
keyboard.add_hotkey("up",self.up)
keyboard.add_hotkey("down",self.down)
keyboard.add_hotkey("enter",self.make_selection)
self.show_menu()
input()
def make_selection(self) -> None:
keyboard.remove_all_hotkeys()
def up(self):
if self.selected == 0:
self.selected = len(self.selections)-1
else:
self.selected -= 1
system("cls||clear")
self.show_menu()
def down(self):
if self.selected == len(self.selections)-1:
self.selected = 0
else:
self.selected += 1
system("cls||clear")
self.show_menu()
def show_menu(self):
system("cls||clear")
print(self.additional)
for selection in self.selections:
if(self.selected == self.selections.index(selection)):
print(f"{Fore.RED}->{Fore.RESET} {selection}")
else:
print(f" {selection}")
class HasItemDialogue(MenuManager):
'''
Odvozená třída pro kontrolu, zda-li má hráč předmět
'''
def __init__(self, selections: list, additional: str,inv:list,need_item:list):
system("cls||clear")
self.inventory = inv
self.need_items = need_item
super().__init__(selections, additional)
def show_menu(self):
print(self.additional)
for i,selection in enumerate(self.selections):
if(self.need_items[i] != None and all(element not in self.inventory for element in self.need_items[i])):
c = ""
for i,item in enumerate(self.need_items[i]):
if item not in self.inventory:
if i == len(self.need_items)-self.need_items.count(None)-1: # last item, don't add a comma
c+=f"{item} "
else:
c+=f"{item}, "
# user does not have the needed item
if(self.selected == i):
print(f"{Fore.RED}-> {Fore.CYAN}{selection}{Fore.RESET} (Need {c})")
else:
print(f" {Fore.CYAN}{selection}{Fore.RESET}")
else:
# we don't need to change color for an item user doesn't have
if(self.selected == i):
print(f"{Fore.RED}->{Fore.RESET} {selection}")
else:
print(f" {selection}")
def make_selection(self) -> int:
keyboard.remove_all_hotkeys()