55 lines
1.8 KiB
YAML
55 lines
1.8 KiB
YAML
meta: # make sure every key is in lowercase
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name: "My Text Adventure" # Game name
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id: "examplegame" # An original game ID (please try to be original)
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creator: "hernik" # Your name as a creator
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equippable:
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- iron_sword:
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atk: 3
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starter: true
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- chainmail:
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def: 2
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starter: true
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game: # here goes all the game logic
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start: # the starting point always HAS to be named "start" (lowercase), the order and name of the rest does not matter
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text: "&bYou arrive to a small tavern in the middle of nowhere.\nYou are greeted with a non-welcoming look on the faces of all the customers." # here is the text, which gets printed
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actions: # here you add a list of actions that are inside of `game`, the user can select them
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- wave
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- sit
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wave:
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description: "Wave" # this appears in the selection box, if no description is supplied
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text: "&bYou wave at the customers to signal your arrival. &rThey all ignore you and look away."
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sit: # if no `actions` are supplied, the game exits
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description: "Sit down"
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text: "You quietly sit down and check the menu."
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actions:
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- beer
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- nothing
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beer:
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description: "Order beer"
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text: "You order some &ebeer"
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add_item: "Beer" # add something to inventory
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actions:
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- do_something
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nothing:
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description: "Do nothing"
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text: "You sit and wait..."
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actions:
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- drink
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- leave
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do_something:
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description: "Continue"
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text: "You start to feel bored."
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actions:
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- drink
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- leave
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drink:
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has_item: ["Beer"] # item names are case-sensitive
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description: "Drink beer"
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text: "You take a sip of your cold &eBeer"
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actions:
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- leave
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leave:
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description: "Leave"
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text: "You decide to leave."
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