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texty/lib/game.py
2022-03-24 18:20:39 +01:00

121 lines
5.2 KiB
Python

import yaml
from yaml.loader import SafeLoader
from colorama import Fore, Back
import re
from lib.menu import MenuManager
from .save import SaveManager
from .ascii import AsciiAnimation
from time import sleep
from os import system
class Game: # the game class keeps information about the loaded game
def __init__(self,data:dict):
self.name = data["meta"]["name"]
self.author = data["meta"]["creator"]
self.current = "start"
self.nodes = {}
self.inventory = []
self.save = SaveManager()
self.id = data["meta"]["id"]
for k in data["game"]:
self.nodes.update({k:data["game"][k]})
def main_menu(self): # displays the main menu
l = self.save.load()
if not l:
# New game
m = MenuManager([self.lang['start'],self.lang['options'],self.lang['quit']],f"{self.name}\n{self.lang['game_by'].replace('$author',self.author)}")
selection = m.selected
system("cls||clear")
if(selection == 0): # start new game
self.print_text()
elif(selection == 1):
self.settings_menu()
elif(selection == 2):
print(self.lang['quitting'])
exit()
else: # Display continue
m = MenuManager([self.lang['continue'],self.lang['new_name'],self.lang['options'],self.lang['quit']],f"{self.name}\n{self.lang['game_by'].replace('$author',self.author)}")
selection = m.selected
system("cls||clear")
if(selection == 0):
self.current = self.save.currentPrompt
self.inventory = self.save.inventory
self.print_text()
elif(selection == 1):
self.print_text()
elif(selection == 2):
self.settings_menu()
elif(selection == 3):
print(self.lang['quitting'])
exit()
def settings_menu(self): # displays the settings menu
m = MenuManager([self.lang['lang'],self.lang['back']],self.lang['options'])
selection = m.selected
if(selection == 0):
m = MenuManager(["English","Česky",self.lang['back']],self.lang['lang'])
selection = m.selected
system("cls||clear")
if(selection == 0):
with open("./saves/lang","w") as f:
f.write("en")
elif(selection == 1):
with open("./saves/lang","w") as f:
f.write("cz")
self.settings_menu()
else:
self.main_menu()
def print_text(self): # Prints out the current prompt
system("cls||clear")
animated = re.search(r"(?!{).+(?=})",self.nodes[self.current]["text"]) # find the animated text
if(animated != None):
self.print_animated(animated.group(0))
self.nodes[self.current]["text"] = self.nodes[self.current]["text"].replace("{"+animated.group(0)+"}","") # remove the animated text from the text prompt
if("actions" in self.nodes[self.current].keys()):
actions_desc = []
for option in self.nodes[self.current]["actions"]:
try:
actions_desc.append(self.nodes[option]["description"])
except:
print(f"{Back.RED}{Fore.WHITE}{self.lang['no_action'].replace('$action',option)}{Fore.RESET}")
exit(1)
m = MenuManager(actions_desc,self.parse_colors(self.nodes[self.current]["text"]))
sel = m.selected
if "add_item" in self.nodes[self.current]: # if there is an add_inventory key in the node,
# add item to inventory
self.inventory.append(self.nodes[self.current]["add_inventory"])
self.current = self.nodes[self.current]["actions"][sel]
self.save.currentPrompt = self.current # save the current prompt
self.print_text()
else:
print(self.parse_colors(self.nodes[self.current]["text"]))
print("")
def print_animated(self,animid): # prints the first found occurence of an ascii animation
animation = AsciiAnimation()
animation.load_ascii(animid)
for frame in animation.frames:
system("cls||clear")
print(frame)
sleep(animation.speed)
print()
def parse_colors(self,text:str) -> str: # Converts color codes into terminal colors
newText = text.replace("&b",Fore.CYAN).replace("&c",Fore.RED).replace("&e", Fore.YELLOW).replace("&a",Fore.GREEN).replace("&9",Fore.BLUE).replace("&r",Fore.RESET).replace("&f",Fore.WHITE).replace("&5",Fore.MAGENTA).replace("\n",Fore.RESET + "\n") # replace color codes and newlines with colorama
newText += Fore.RESET # reset color at the end of the text
return newText
def load(file_path,lang): # starts to load the game from YAML
try:
with open(file_path) as f:
data = yaml.load(f,Loader=SafeLoader)
g = Game(data)
g.lang = lang
return g
except Exception as e:
print(f"{Back.RED}{Fore.WHITE}{g.lang['error_loading']}{Fore.RESET}{Back.RESET}")
print(e)
return None