meta: # make sure every key is in lowercase name: "My Text Adventure" # Game name id: "examplegame" # An original game ID (please try to be original) creator: "hernik" # Your name as a creator game: # here goes all the game logic start: # the starting point always HAS to be named "start" (lowercase), the order and name of the rest does not matter text: "&bYou arrive to a small tavern in the middle of nowhere.\nYou are greeted with a non-welcoming look on the faces of all the customers." # here is the text, which gets printed actions: # here you add a list of actions that are inside of `game`, the user can select them - wave - sit wave: description: "Wave" # this appears in the selection box, if no description is supplied text: "&bYou wave at the customers to signal your arrival. &rThey all ignore you and look away." sit: # if no `actions` are supplied, the game exits description: "Sit down" text: "You quietly sit down and check the menu." actions: - beer - nothing beer: description: "Order beer" text: "You order some &ebeer" add_inventory: "Beer" # add something to inventory nothing: description: "Do nothing" text: "You sit and wait..."