Fixes and improvements
This commit is contained in:
parent
b9f7abb29e
commit
d0cc24c193
3 changed files with 33 additions and 24 deletions
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@ -9,8 +9,9 @@ def main():
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exit(1)
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else:
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game = load(argv[1])
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if(game is None):
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exit(1)
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game.printme()
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if __name__ == "__main__":
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main()
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@ -4,7 +4,7 @@ meta: # make sure every key is in lowercase
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game: # here goes all the game logic
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start: # the starting point always HAS to be named "start" (lowercase), the order and name of the rest does not matter
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text: "You arrive to a small tavern in the middle of nowhere.\nYou are greeted with a non-welcoming look on the faces of all the customers." # here is the text, which gets printed
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text: "&bYou arrive to a small tavern in the middle of nowhere.\nYou are greeted with a non-welcoming look on the faces of all the customers." # here is the text, which gets printed
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actions: # here you add a list of actions that are inside of `game`, the user can select them
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- wave
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- sit
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50
game.py
50
game.py
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@ -3,20 +3,20 @@ from yaml.loader import SafeLoader
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from colorama import Fore, Back, Style
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class Game:
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def __init__(self,name:str,author:str,game:dict):
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self.name = name
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self.author = author
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def __init__(self,data:dict):
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self.name = data["meta"]["name"]
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self.author = data["meta"]["creator"]
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self.current = "start"
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self.nodes = {}
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for k in game:
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self.nodes.update({k:game[k]})
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for k in data["game"]:
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self.nodes.update({k:data["game"][k]})
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def make_selection(self,selection):
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if(selection is not int or selection >= len(self.nodes[self.current][selection]) or selection < 0):
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def make_selection(self,selection:int) -> bool:
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if(type(selection) != int or selection >= len(self.nodes[self.current]["actions"]) or selection < 0):
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print("Invalid selection")
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return False
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else:
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self.current = self.nodes[self.current][selection]
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self.current = self.nodes[self.current]["actions"][selection]
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return True
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@ -27,26 +27,34 @@ class Game:
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print(self.nodes[self.current]["text"])
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print("")
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ostring = ""
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for i,option in enumerate(self.nodes[self.current]["actions"]):
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ostring+=f"{i} - {self.nodes[option]['description']}\n"
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print(ostring)
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sel = input("Make a selection (number): ")
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isWrong = self.make_selection(sel)
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while isWrong == False:
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if("actions" in self.nodes[self.current].keys()):
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for i,option in enumerate(self.nodes[self.current]["actions"]):
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ostring+=f"{i} - {self.nodes[option]['description']}\n"
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print(ostring)
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sel = input("Make a selection (number): ")
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isWrong = self.make_selection(sel)
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self.printme()
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isWrong = self.make_selection(int(sel))
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while isWrong == False:
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sel = input("Make a selection (number): ")
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isWrong = self.make_selection(sel)
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self.printme()
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def parse_colors(self,text:str) -> str:
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'''
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Used to convert color codes in string to colors from the colorama lib
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'''
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return text.replace("&b",Fore.CYAN)
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newText = text.replace("&b",Fore.CYAN).replace("\n",Fore.RESET + "\n") # replace color codes and newlines with colorama
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newText += Fore.RESET # reset color at the end of the text
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return newText
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def load(file_path):
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'''Loads the game from a YAML file to a Game class'''
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with open(file_path) as f:
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data = yaml.load(f,Loader=SafeLoader)
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g = Game(data["meta"]["name"],data["meta"]["creator"],data["game"])
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return g
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try:
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with open(file_path) as f:
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data = yaml.load(f,Loader=SafeLoader)
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g = Game(data)
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return g
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except Exception as e:
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print("An exception has occured while loading the game from the YAML file:")
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print(e)
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return None
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