Add animated text???
This commit is contained in:
parent
d0cc24c193
commit
c23ae32240
6 changed files with 42 additions and 7 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -14,7 +14,7 @@ dist/
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downloads/
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downloads/
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eggs/
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eggs/
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.eggs/
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.eggs/
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lib/
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#lib/
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lib64/
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lib64/
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parts/
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parts/
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sdist/
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sdist/
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@ -1,5 +1,5 @@
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from sys import argv
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from sys import argv
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from game import *
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from lib.game import *
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from colorama import init
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from colorama import init
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def main():
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def main():
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@ -11,7 +11,7 @@ def main():
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game = load(argv[1])
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game = load(argv[1])
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if(game is None):
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if(game is None):
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exit(1)
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exit(1)
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game.printme()
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game.print_text()
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if __name__ == "__main__":
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if __name__ == "__main__":
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main()
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main()
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BIN
assets/welcome.asc
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BIN
assets/welcome.asc
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Binary file not shown.
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@ -4,7 +4,7 @@ meta: # make sure every key is in lowercase
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game: # here goes all the game logic
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game: # here goes all the game logic
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start: # the starting point always HAS to be named "start" (lowercase), the order and name of the rest does not matter
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start: # the starting point always HAS to be named "start" (lowercase), the order and name of the rest does not matter
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text: "&bYou arrive to a small tavern in the middle of nowhere.\nYou are greeted with a non-welcoming look on the faces of all the customers." # here is the text, which gets printed
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text: "{welcome}&bYou arrive to a small tavern in the middle of nowhere.\nYou are greeted with a non-welcoming look on the faces of all the customers." # here is the text, which gets printed
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actions: # here you add a list of actions that are inside of `game`, the user can select them
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actions: # here you add a list of actions that are inside of `game`, the user can select them
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- wave
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- wave
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- sit
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- sit
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17
lib/ascii.py
Normal file
17
lib/ascii.py
Normal file
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@ -0,0 +1,17 @@
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from tempfile import TemporaryDirectory
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from zipfile import ZipFile
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from os import listdir
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def ascii_art(name):
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"""
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Returns ASCII by name
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"""
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a = []
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with TemporaryDirectory() as tmpdir:
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with ZipFile(f"./assets/{name}.asc","r") as z:
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z.extractall(f"{tmpdir}/ascii/{name}")
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for f in listdir(f"{tmpdir}/ascii/{name}"):
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with open(f"{tmpdir}/ascii/{name}/{f}") as f:
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a.append(f.read())
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return a
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@ -1,6 +1,9 @@
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import yaml
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import yaml
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from yaml.loader import SafeLoader
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from yaml.loader import SafeLoader
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from colorama import Fore, Back, Style
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from colorama import Fore, Back, Style
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import re
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from .ascii import ascii_art
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from time import sleep
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class Game:
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class Game:
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def __init__(self,data:dict):
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def __init__(self,data:dict):
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@ -19,11 +22,14 @@ class Game:
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self.current = self.nodes[self.current]["actions"][selection]
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self.current = self.nodes[self.current]["actions"][selection]
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return True
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return True
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def print_text(self):
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def printme(self):
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'''
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'''
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Used to print out the current prompt with the options
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Used to print out the current prompt with the options
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'''
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'''
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animated = re.search(r"(?!{).+(?=})",self.nodes[self.current]["text"]) # find the animated text
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if(animated != None):
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self.print_animated(animated.group(0))
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self.nodes[self.current]["text"] = self.nodes[self.current]["text"].replace(animated.group(0),"") # remove the animated text from the text prompt
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print(self.nodes[self.current]["text"])
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print(self.nodes[self.current]["text"])
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print("")
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print("")
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ostring = ""
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ostring = ""
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@ -36,7 +42,19 @@ class Game:
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while isWrong == False:
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while isWrong == False:
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sel = input("Make a selection (number): ")
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sel = input("Make a selection (number): ")
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isWrong = self.make_selection(sel)
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isWrong = self.make_selection(sel)
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self.printme()
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self.print_text()
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def print_animated(self,animid):
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'''
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Used to print out animated text,
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currently only prints out the first occurence of an animated text
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(in curly braces)
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'''
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animation = ascii_art(animid)
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for frame in animation:
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print(frame)
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sleep(0.2)
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def parse_colors(self,text:str) -> str:
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def parse_colors(self,text:str) -> str:
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'''
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'''
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