Complete fighting and squash bugs
This commit is contained in:
parent
04538bae36
commit
860b98f1a9
7 changed files with 127 additions and 31 deletions
53
lib/fight.py
53
lib/fight.py
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@ -1,16 +1,16 @@
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import math
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import math
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from lib.menu import MenuManager
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from .ascii import *
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from .ascii import *
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from colorama import Fore
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from colorama import Fore
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import keyboard
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import keyboard
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from random import randrange
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from random import randrange
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class FightHandler:
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class FightHandler:
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def __init__(self,message:str,name:str,hp:int,defense:int,attacks:dict,lang:dict,eq:dict,img:str="") -> None:
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def __init__(self,message:str,name:str,hp:int,defense:int,attacks:dict,lang:dict,eq:dict,inv:list,img:str="") -> None:
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self.selected = 0
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self.selected = 0
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keyboard.add_hotkey("up",self.up)
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self.rebind()
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keyboard.add_hotkey("down",self.down)
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keyboard.add_hotkey("enter",self.attack)
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self.name = name
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self.name = name
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self.max = hp # starting ENEMY HP
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self.max = hp # starting ENEMY HP
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self.hp = self.max # current ENEMY HP
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self.hp = self.max # current ENEMY HP
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@ -21,6 +21,7 @@ class FightHandler:
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self.lang = lang
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self.lang = lang
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self.message = message
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self.message = message
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self.equipped = eq
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self.equipped = eq
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self.inventory = inv
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self.show()
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self.show()
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def up(self):
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def up(self):
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@ -40,6 +41,7 @@ class FightHandler:
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self.show()
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self.show()
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def show(self):
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def show(self):
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system("cls||clear")
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p = math.trunc(self.hp/self.max*10)
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p = math.trunc(self.hp/self.max*10)
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h = "🟥"*p
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h = "🟥"*p
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if str(p).endswith(".5"):
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if str(p).endswith(".5"):
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@ -57,6 +59,39 @@ class FightHandler:
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else:
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else:
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print(f" {selection}")
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print(f" {selection}")
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def make_selection(self) -> None:
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if self.selected == 0:
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self.attack()
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elif self.selected == 1:
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self.defend()
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elif self.selected == 2:
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self.show_inventory()
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def rebind(self):
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keyboard.remove_all_hotkeys()
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keyboard.add_hotkey("up",self.up)
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keyboard.add_hotkey("down",self.down)
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keyboard.add_hotkey("enter",self.make_selection)
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def show_inventory(self): # Basically `Game` show_inventory
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system("cls||clear")
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if len(self.inventory) == 0:
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FightMenu([self.lang["return"]],f" {self.lang['inside_inv']} \n")
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else:
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s = ""
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for i,item in enumerate(self.inventory):
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if type(item) is not str:
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if(i == len(self.inventory)): # last item
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s += f"- {item.name}"
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else:
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s += f"- {item.name}\n"
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else:
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if(i == len(self.inventory)): # last item
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s += f"- {item}"
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else:
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s += f"- {item}\n"
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FightMenu([self.lang["return"]],f" {self.lang['inside_inv']} \n{s}")
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def attack(self):
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def attack(self):
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p = randrange(len(self.attacks))
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p = randrange(len(self.attacks))
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name = list(self.attacks[p].keys())[0]
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name = list(self.attacks[p].keys())[0]
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@ -70,3 +105,13 @@ class FightHandler:
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def defend(self):
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def defend(self):
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self.message = self.lang["defended"]
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self.message = self.lang["defended"]
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class FightMenu(MenuManager):
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def __init__(self,selections:list,additional:str):
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self.selected = 0 # current selection
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self.selections = selections # available selections
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self.additional = additional # additional text to display above the menu
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keyboard.add_hotkey("up",self.up)
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keyboard.add_hotkey("down",self.down)
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keyboard.add_hotkey("enter",self.make_selection)
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self.show_menu()
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56
lib/game.py
56
lib/game.py
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@ -2,6 +2,7 @@ import yaml
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from yaml.loader import SafeLoader
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from yaml.loader import SafeLoader
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from colorama import Fore, Back
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from colorama import Fore, Back
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import re
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import re
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from lib.item import Item
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from lib.menu import HasItemDialogue, MenuManager
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from lib.menu import HasItemDialogue, MenuManager
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from .save import SaveManager
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from .save import SaveManager
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@ -11,14 +12,15 @@ from time import sleep
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from os import system
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from os import system
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class Game: # the game class keeps information about the loaded game
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class Game: # the game class keeps information about the loaded game
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def __init__(self,data:dict):
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def __init__(self,data:dict,lang):
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self.name = data["meta"]["name"] # Game name
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self.name = data["meta"]["name"] # Game name
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self.author = data["meta"]["creator"] # Game creator
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self.author = data["meta"]["creator"] # Game creator
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self.current = "start" # Current prompt
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self.current = "start" # Current prompt
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self.nodes = {} # All nodes
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self.nodes = {} # All nodes
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self.inventory = [] # Player's inventory
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self.inventory = [] # Player's inventory
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self.id = data["meta"]["id"] # Game ID
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self.id = data["meta"]["id"] # Game ID
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self.save = SaveManager(self.id) # saving
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self.lang = lang # Language strings
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self.save = SaveManager(self.id,self.lang) # saving
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self.equipped = {"weapon":None,"armor":None} # Items equipped by player
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self.equipped = {"weapon":None,"armor":None} # Items equipped by player
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self.enemies = {} # Enemies
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self.enemies = {} # Enemies
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if "equippable" in data["meta"].keys():
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if "equippable" in data["meta"].keys():
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@ -134,10 +136,27 @@ class Game: # the game class keeps information about the loaded game
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elif "fight" in self.nodes[self.current].keys():
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elif "fight" in self.nodes[self.current].keys():
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# Initiate a fight
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# Initiate a fight
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enemy = self.enemies[self.nodes[self.current]["fight"]] # TODO: Complete after fight actions
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enemy = self.enemies[self.nodes[self.current]["fight"]] # TODO: Complete after fight actions
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s = FightHandler(self.nodes[self.current]["text"],enemy["name"],enemy["hp"],enemy["def"],enemy["attacks"],self.lang,self.equipped)
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m = FightHandler(self.nodes[self.current]["text"],enemy["name"],enemy["hp"],enemy["def"],enemy["attacks"],self.lang,self.equipped,self.inventory)
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while s.hp > 0:
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input()
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s.show()
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while m.hp > 0 and m.my > 0:
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m.show()
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m.rebind() # rebind due to MenuManager in show_inventory
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input()
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input()
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system("cls||clear")
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keyboard.remove_all_hotkeys()
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if m.hp < 1:
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# Enemy defeated
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print(self.lang["defeated"].replace("$enemy",enemy["name"]))
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sleep(5)
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self.current = self.nodes[self.current]["actions"][0] # move to the first action
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self.print_text()
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return
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else:
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# Player defeated
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print(self.lang["defeat"].replace("$enemy",enemy["name"]))
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sleep(5)
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self.print_text()
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return
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else:
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else:
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m = MenuManager(actions_desc,self.parse_colors(self.nodes[self.current]["text"]))
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m = MenuManager(actions_desc,self.parse_colors(self.nodes[self.current]["text"]))
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sel = m.selected
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sel = m.selected
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@ -161,10 +180,16 @@ class Game: # the game class keeps information about the loaded game
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else:
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else:
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s = ""
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s = ""
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for i,item in enumerate(self.inventory):
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for i,item in enumerate(self.inventory):
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if(i == len(self.inventory)): # last item
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if type(item) is Item:
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s += f"- {item}"
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if(i == len(self.inventory)): # last item
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s += f"- {item.name}"
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else:
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s += f"- {item.name}\n"
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else:
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else:
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s += f"- {item}\n"
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if(i == len(self.inventory)): # last item
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s += f"- {item}"
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else:
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s += f"- {item}\n"
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MenuManager([self.lang["return"]],f" {self.lang['inside_inv']} \n{s}")
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MenuManager([self.lang["return"]],f" {self.lang['inside_inv']} \n{s}")
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self.print_text()
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self.print_text()
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@ -183,20 +208,9 @@ def load(file_path,lang): # starts to load the game from YAML
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try:
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try:
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with open(file_path) as f:
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with open(file_path) as f:
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data = yaml.load(f,Loader=SafeLoader)
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data = yaml.load(f,Loader=SafeLoader)
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g = Game(data)
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g = Game(data,lang)
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g.lang = lang
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return g
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return g
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except Exception as e:
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except Exception as e:
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print(f"{Back.RED}{Fore.WHITE}ERROR{Fore.RESET}{Back.RESET}")
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print(f"{Back.RED}{Fore.WHITE}ERROR{Fore.RESET}{Back.RESET}")
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print(e)
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print(e)
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return None
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return None
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class Item:
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def __init__(self,name:str,attack:int = 0,defense:int = 0) -> None:
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self.name = name
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if attack == 0 and defense > 0:
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self.type = "armor"
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else:
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self.type = "weapon"
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self.attack = attack
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self.defense = defense
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9
lib/item.py
Normal file
9
lib/item.py
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@ -0,0 +1,9 @@
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class Item:
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def __init__(self,name:str,attack:int = 0,defense:int = 0) -> None:
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self.name = name
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if attack == 0 and defense > 0:
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self.type = "armor"
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else:
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self.type = "weapon"
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self.attack = attack
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self.defense = defense
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@ -29,6 +29,9 @@ defend: "Bránit se"
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enemydmg: "$name dostal zásah za $atk bodů!"
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enemydmg: "$name dostal zásah za $atk bodů!"
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playerdmg: "Nepřítel použil $name a poškodil tě za $atk bodů."
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playerdmg: "Nepřítel použil $name a poškodil tě za $atk bodů."
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defended: "Rozhodneš se bránit a nedostal jsi tak žádný zásah."
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defended: "Rozhodneš se bránit a nedostal jsi tak žádný zásah."
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defeated: "Porazil jsi $enemy."
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defeat: "$enemy tě zabil. Budeš to muset zkusit znovu."
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error_loading: 'Při načítání YAML souboru nastala chyba:'
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error_loading: 'Při načítání YAML souboru nastala chyba:'
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no_action: 'Chyba: žádná akce "$action" nenalezena v souboru hry'
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no_action: 'Chyba: žádná akce "$action" nenalezena v souboru hry'
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no_comp: "VAROVÁNÍ: Tato uložená hra je pro starší verzi enginu a nemusí být kompatibilní!"
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@ -29,6 +29,9 @@ defend: "Defend"
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enemydmg: "$name took $atk damage!"
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enemydmg: "$name took $atk damage!"
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playerdmg: "The enemy used $name to damage you by $atk"
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playerdmg: "The enemy used $name to damage you by $atk"
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defended: "You decide to defend yourself and take no damage."
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defended: "You decide to defend yourself and take no damage."
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defeated: "You have defeated $enemy."
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defeat: "$enemy has slain you. You'll have to try again."
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error_loading: 'An exception has occured while loading the game from the YAML file'
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error_loading: 'An exception has occured while loading the game from the YAML file'
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no_action: 'Error: No action "$action" found in the game file.'
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no_action: 'Error: No action "$action" found in the game file.'
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no_comp: "WARNING: This save is for an older version of the engine and may not be compatible!"
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@ -15,7 +15,7 @@ class MenuManager:
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self.show_menu()
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self.show_menu()
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input()
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input()
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def make_selection(self) -> int:
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def make_selection(self) -> None:
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keyboard.remove_all_hotkeys()
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keyboard.remove_all_hotkeys()
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def up(self):
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def up(self):
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30
lib/save.py
30
lib/save.py
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@ -1,22 +1,44 @@
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from os import path
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from time import sleep
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from os import path, system
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import yaml
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import yaml
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from lib.game import Item
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class SaveManager: # manages save and configuration files
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class SaveManager: # manages save and configuration files
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def __init__(self,gid:str):
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def __init__(self,gid:str,lang):
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self.id = gid # game ID
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self.id = gid # game ID
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self.currentPrompt = "" # Current prompt
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self.currentPrompt = "" # Current prompt
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self.inventory = [] # Items in inventory
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self.inventory = [] # Items in inventory
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self.version = 1
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self.lang = lang
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def load(self):
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def load(self):
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if(path.exists(f"./saves/{self.id}.yml")):
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if(path.exists(f"./saves/{self.id}.yml")):
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with open(f"./saves/{self.id}.yml",encoding="utf-8") as f:
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with open(f"./saves/{self.id}.yml",encoding="utf-8") as f:
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data = yaml.load(f,Loader=yaml.SafeLoader)
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data = yaml.load(f,Loader=yaml.SafeLoader)
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self.currentPrompt = data["currentPrompt"]
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self.currentPrompt = data["currentPrompt"]
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self.inventory = data["inventory"]
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if(data["version"] < self.version):
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system("cls||clear")
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print(self.lang["no_comp"])
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sleep(5)
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inv = []
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for item in data["inventory"]:
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if type(item) is str:
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inv.append(item)
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else:
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# Item class
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inv.append(Item(item["name"],item["atk"],item["def"]))
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return True
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return True
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return False
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return False
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def save(self):
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def save(self):
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data = {"id":self.id,"currentPrompt":self.currentPrompt,"inventory":self.inventory}
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inv = []
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for item in self.inventory:
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if type(item) is str:
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inv.append(item)
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else:
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# Item class
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inv.append({"name":item.name,"atk":item.attack,"def":item.defense})
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data = {"id":self.id,"currentPrompt":self.currentPrompt,"inventory":self.inventory,"version":1}
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with open(f"./saves/{self.id}.yml",mode="w",encoding="utf-8") as f:
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with open(f"./saves/{self.id}.yml",mode="w",encoding="utf-8") as f:
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yaml.dump(data,f)
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yaml.dump(data,f)
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