diff --git a/lib/game.py b/lib/game.py index 0d8fdc2..d06e803 100644 --- a/lib/game.py +++ b/lib/game.py @@ -24,11 +24,11 @@ class Game: # the game class keeps information about the loaded game if not l: # New game print(self.name) - print(f"A game by {self.author}") + print(self.lang['game_by'].replace("$author",self.author)) print("") - print("1 - Start") - print("2 - Options") - print("0 - Quit") + print(f"1 - {self.lang['start']}") + print(f"2 - {self.lang['options']}") + print(f"0 - {self.lang['quit']}") selection = self.make_selection(3) system("cls||clear") if(selection == 1): # start new game @@ -36,16 +36,16 @@ class Game: # the game class keeps information about the loaded game elif(selection == 2): self.settings_menu() elif(selection == 0): - print("Quitting") + print(self.lang['quitting']) exit() else: # Display continue print(self.name) - print(f"A game by {self.author}") + print(self.lang['game_by'].replace("$author",self.author)) print("") - print("1 - Continue") - print("2 - New game") - print("3 - Options") - print("0 - Quit") + print(f"1 - {self.lang['continue']}") + print(f"2 - {self.lang['new_name']}") + print(f"3 - {self.lang['settings']}") + print(f"0 - {self.lang['quit']}") selection = self.make_selection(3) system("cls||clear") if(selection == 1): @@ -63,15 +63,15 @@ class Game: # the game class keeps information about the loaded game def settings_menu(self): # displays the settings menu print("Options") print("") - print("1 - Language") + print(f"1 - {self.lang['lang']}") print("0 - Back") selection = self.make_selection(1) if(selection == 1): - print("Language") + print(self.lang['lang']) print("") print("1 - English") - print("2 - Czech") - print("0 - Back") + print("2 - Česky") + print(f"0 - {self.lang['back']}") selection = self.make_selection(2) system("cls||clear") if(selection == 1): @@ -94,11 +94,11 @@ class Game: # the game class keeps information about the loaded game # TODO: Check for "has_item" while y == False: # while the selection is not correct try: - selection = int(input("Make a selection (number): ")) # ask for selection + selection = int(input(self.lang['selection'])) # ask for selection except ValueError: # handle wrong input type - print("Not a number selection") + print(self.lang['not_number']) if(selection > l or selection < 0): # if the number is bigger than the length or smaller than 0, print error - print("Invalid selection") + print(self.lang['invalid']) else: y = True # else return the selection return selection @@ -138,18 +138,7 @@ class Game: # the game class keeps information about the loaded game newText += Fore.RESET # reset color at the end of the text return newText - -def load(file_path): # starts to load the game from YAML - lang = "en" - if not (path.exists("./saves/lang")): - mkdir("./saves") - with open("./saves/lang","w") as f: - f.write("en") - else: - with open("./saves/lang","r") as f: - lang = f.read() - if lang == "cz": - lang = "cz" +def load(file_path,lang): # starts to load the game from YAML try: with open(file_path) as f: data = yaml.load(f,Loader=SafeLoader) @@ -157,6 +146,6 @@ def load(file_path): # starts to load the game from YAML g.lang = lang return g except Exception as e: - print(f"{Back.RED}{Fore.WHITE}An exception has occured while loading the game from the YAML file:{Fore.RESET}{Back.RESET}") + print(f"{Back.RED}{Fore.WHITE}{g.lang['error_loading']}{Fore.RESET}{Back.RESET}") print(e) - return None \ No newline at end of file + return None