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19
README.md
19
README.md
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@ -1,15 +1,12 @@
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![spaghetti code](https://img.shields.io/badge/spaghetti%20code-certified-success) [![wakatime](https://wakatime.com/badge/user/17178fab-a33c-430f-a764-7b3f26c7b966/project/cd3b8d2e-460d-4a8f-952b-dc3c1b869158.svg)](https://wakatime.com/badge/user/17178fab-a33c-430f-a764-7b3f26c7b966/project/cd3b8d2e-460d-4a8f-952b-dc3c1b869158) [![CodeFactor](https://www.codefactor.io/repository/github/hernikplays/texty/badge)](https://www.codefactor.io/repository/github/hernikplays/texty)
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# texty
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An extremely simple text-adventure game ~~engine(?)~~ player
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<div align="center">
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<h1>texty</h1>
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## What is this?
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I was bored
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"Jednoduchý" přehrávač textových RPG her
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</div>
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## How do I make a game
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Check out the `example.yml` file, all games are in the `YAML` format.
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## Co to je
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Ročníková práce
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## How do I use this
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Download/clone the repo and run the `__main__.py` file. You need to have a valid game in a `games` folder.
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## TODO
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[Here](https://github.com/hernikplays/texty/projects/1)
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## Jak se s tím pracuje
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TODO
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@ -13,16 +13,16 @@ class AsciiAnimation:
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Loads art from .asc file
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"""
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with TemporaryDirectory() as tmpdir: # we enter a temporary directory
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with ZipFile(f"./assets/{name}.asc","r") as z: # extract the asc file
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with TemporaryDirectory() as tmpdir: # Vytvoříme dočasnou složku
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with ZipFile(f"./assets/{name}.asc","r") as z: # Extrahujeme asc soubor
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z.extractall(f"{tmpdir}/ascii/{name}")
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for f in listdir(f"{tmpdir}/ascii/{name}"): # read all the files
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for f in listdir(f"{tmpdir}/ascii/{name}"): # Přečte soubory
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if f == "config.yml":
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with open(f"{tmpdir}/ascii/{name}/{f}",encoding="utf-8") as c:
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data = yaml.load(c,Loader=yaml.SafeLoader)
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if(data["speed"] != None):
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self.speed = data["speed"]
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with open(f"{tmpdir}/ascii/{name}/{f}",encoding="utf-8") as f: # add all frames into list
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with open(f"{tmpdir}/ascii/{name}/{f}",encoding="utf-8") as f: # Přidá všechny snímky do seznamu
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self.frames.append(f.read())
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def play(self):
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30
lib/fight.py
30
lib/fight.py
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@ -12,10 +12,10 @@ class FightHandler:
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self.selected = 0
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self.rebind()
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self.name = name
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self.max = hp # starting ENEMY HP
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self.hp = self.max # current ENEMY HP
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self.enemyDef = defense # ENEMY DEF
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self.my = 30 # starting PLAYER HP TODO: maybe make this a variable
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self.max = hp # životy nepřítele
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self.hp = self.max # AKTUÁLNÍ životy nepřítele
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self.enemyDef = defense # Obrana nepřítele
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self.my = 30 # životy hráče TODO: maybe make this a variable
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self.attacks = attacks
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self.img = img
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self.lang = lang
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@ -73,7 +73,7 @@ class FightHandler:
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keyboard.add_hotkey("down",self.down)
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keyboard.add_hotkey("enter",self.make_selection)
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def show_inventory(self): # Basically `Game` show_inventory
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def show_inventory(self): # Zobrazuje inventář TODO: Možná taky equipovat?
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system("cls||clear")
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if len(self.inventory) == 0:
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FightMenu([self.lang["return"]],f" {self.lang['inside_inv']} \n")
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@ -81,36 +81,36 @@ class FightHandler:
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s = ""
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for i,item in enumerate(self.inventory):
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if type(item) is not str:
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if(i == len(self.inventory)): # last item
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if(i == len(self.inventory)):
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s += f"- {item.name}"
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else:
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s += f"- {item.name}\n"
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else:
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if(i == len(self.inventory)): # last item
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if(i == len(self.inventory)):
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s += f"- {item}"
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else:
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s += f"- {item}\n"
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FightMenu([self.lang["return"]],f" {self.lang['inside_inv']} \n{s}")
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def attack(self):
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def attack(self): # Provede útok vypočítáním ze statů útoku a obrany
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p = randrange(len(self.attacks))
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name = list(self.attacks[p].keys())[0]
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enemyAtk = self.attacks[p][name]["atk"]
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enemyDef = self.enemyDef
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playerAtk = self.equipped["weapon"].attack
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playerDef = self.equipped["armor"].defense
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self.hp -= playerAtk - enemyDef # enemy takes damage
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self.my -= enemyAtk - playerDef # player takes damage
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self.message = f"{self.lang['enemydmg'].replace('$atk',str(playerAtk - enemyDef)).replace('$name',self.name)}\n{self.lang['playerdmg'].replace('$atk',str(enemyAtk - playerDef)).replace('$name',self.attacks[p][name]['name'])}"
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self.hp -= playerAtk - enemyDef # zásah nepříteli
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self.my -= enemyAtk - playerDef # zásah hráči
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self.message = f"{self.lang['enemydmg'].replace('$atk',str(playerAtk - enemyDef)).replace('$name',self.name)}\n{self.lang['playerdmg'].replace('$atk',str(enemyAtk - playerDef)).replace('$name',self.attacks[p][name]['name'])}" # Změnit zprávu
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def defend(self):
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self.message = self.lang["defended"]
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class FightMenu(MenuManager):
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class FightMenu(MenuManager): # Upravené menu, které nemá input na konci, protože to jinak buguje
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def __init__(self,selections:list,additional:str):
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self.selected = 0 # current selection
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self.selections = selections # available selections
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self.additional = additional # additional text to display above the menu
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self.selected = 0
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self.selections = selections
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self.additional = additional
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keyboard.add_hotkey("up",self.up)
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keyboard.add_hotkey("down",self.down)
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keyboard.add_hotkey("enter",self.make_selection)
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123
lib/game.py
123
lib/game.py
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@ -11,56 +11,56 @@ from .fight import *
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from time import sleep
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from os import system
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class Game: # the game class keeps information about the loaded game
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class Game: # Hlavní třída, uchovává údaje o hře
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def __init__(self,data:dict,lang):
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self.name = data["meta"]["name"] # Game name
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self.author = data["meta"]["creator"] # Game creator
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self.current = "start" # Current prompt
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self.nodes = {} # All nodes
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self.inventory = [] # Player's inventory
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self.id = data["meta"]["id"] # Game ID
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self.lang = lang # Language strings
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self.save = SaveManager(self.id,self.lang) # saving
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self.equipped = {"weapon":None,"armor":None} # Items equipped by player
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self.enemies = {} # Enemies
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self.name = data["meta"]["name"] # Název hry
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self.author = data["meta"]["creator"] # Název tvůrce
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self.current = "start" # Aktuální node
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self.nodes = {} # Seznam všech
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self.inventory = [] # Hráčův inventář
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self.id = data["meta"]["id"] # "Unikátní" ID hry
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self.lang = lang # Řetězce pro vybraný jazyk
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self.save = SaveManager(self.id,self.lang) # Systém ukládání
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self.equipped = {"weapon":None,"armor":None} # Předměty vybavené hráčem
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self.enemies = {} # Seznam všech nepřátel
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if "equippable" in data["meta"].keys():
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self.equippable = [] # Items that can be equipped by player
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self.equippable = [] # Předměty, které si hráč může vybavit
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for item in data["meta"]["equippable"]:
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name = list(item.keys())[0]
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if "def" in item[name].keys() and "atk" in item[name].keys():
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self.equippable.append(Item(name,item[name]["atk"],item[name]["def"]))
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self.equippable.append(Item(item[name]["name"],item[name]["atk"],item[name]["def"]))
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elif "def" in item[name].keys():
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self.equippable.append(Item(name=name,defense=item[name]["def"]))
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self.equippable.append(Item(name=item[name]["name"],defense=item[name]["def"]))
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elif "atk" in item[name].keys():
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self.equippable.append(Item(name,item[name]["atk"]))
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if("starter" in item[name].keys()): # if starter, equip and add to inventory
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self.equippable.append(Item(item[name]["name"],item[name]["atk"]))
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if("starter" in item[name].keys()): # Pokud je starter, přidáme hráčí na začátku do inventáře
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if item[name]["starter"]:
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i = next((x for x in self.equippable if x.name == list(item.keys())[0]))
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self.inventory.append(i)
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self.equipped[i.type] = i
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if "enemies" in data["meta"].keys():
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# Load enemies
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# Načte nepřátele
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for en in data["meta"]["enemies"]:
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name = list(en.keys())[0]
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self.enemies[name] = {"name":en["name"],"hp":en["hp"],"attacks":en["attacks"],"def":en["def"]}
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for k in data["game"]:
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for k in data["game"]: # načte všechny nody
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self.nodes.update({k:data["game"][k]})
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def main_menu(self): # displays the main menu
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def main_menu(self): # Zobrazí hlavní menu
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l = self.save.load()
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if not l:
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# New game
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# V případě nové hry
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m = MenuManager([self.lang['start'],self.lang['options'],self.lang['quit']],f"{self.name}\n{self.lang['game_by'].replace('$author',self.author)}")
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selection = m.selected
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system("cls||clear")
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if(selection == 0): # start new game
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if(selection == 0): # Začít
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self.print_text()
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elif(selection == 1):
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elif(selection == 1): # Nastavení
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self.settings_menu()
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elif(selection == 2):
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elif(selection == 2): # Vypnout
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print(self.lang['quitting'])
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exit()
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else: # Display continue
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else: # V případě uložené hry zobrazí "Pokračovat"
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m = MenuManager([self.lang['continue'],self.lang['new_game'],self.lang['options'],self.lang['quit']],f"{self.name}\n{self.lang['game_by'].replace('$author',self.author)}")
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selection = m.selected
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system("cls||clear")
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print(self.lang['quitting'])
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exit()
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def settings_menu(self): # displays the settings menu
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def settings_menu(self): # Zobrazí nastavení
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m = MenuManager([self.lang['lang'],self.lang['back']],self.lang['options'])
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selection = m.selected
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if(selection == 0):
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@ -93,11 +93,13 @@ class Game: # the game class keeps information about the loaded game
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else:
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self.main_menu()
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def print_text(self): # Prints out the current prompt
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def print_text(self): # Zobrazí hráči aktuální node
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system("cls||clear")
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if "add_item" in self.nodes[self.current].keys(): # if there is an add_inventory key in the node,
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# add item to inventory
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if "add_item" in self.nodes[self.current].keys(): # V případě, že máme přidat hráči věc do inventáře
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item = self.nodes[self.current]['add_item']
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for i in self.equippable:
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if i.name == item: # Pokud lze vybavit, změnit na instanci třídy Item
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item = i
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if item not in self.inventory:
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self.inventory.append(item)
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print(self.inventory)
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print(f"{self.lang['acquire'].replace('$item',f'{Fore.CYAN}{item}{Fore.RESET}')}")
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sleep(3)
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system("clear||cls")
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animated = re.search(r"(?!{).+(?=})",self.nodes[self.current]["text"]) # find the animated text
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animated = re.search(r"(?!{).+(?=})",self.nodes[self.current]["text"]) # Hledá kód pro vložení animovaného textu
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if(animated != None):
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self.print_animated(animated.group(0))
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self.nodes[self.current]["text"] = self.nodes[self.current]["text"].replace("{"+animated.group(0)+"}","") # remove the animated text from the text prompt
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self.nodes[self.current]["text"] = self.nodes[self.current]["text"].replace("{"+animated.group(0)+"}","") # Odstraní kód z textu
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if("actions" in self.nodes[self.current].keys()):
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actions_desc = [] # has descriptions of text prompts, so that we don't need to find them in MenuManager
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need_item = [] # helps implement a check for needing an item
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actions_desc = [] # uchovává text nodu, abychom jej nemuseli hledat v MenuManager
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need_item = [] # pomáhá implementovat kontrolu potřebného předmětu
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for option in self.nodes[self.current]["actions"]:
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try:
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actions_desc.append(self.nodes[option]["description"])
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exit(1)
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m = ""
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actions_desc.extend([self.lang['inventory'],self.lang['quit']])
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if(all(element == None for element in need_item) is False):
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if(all(element == None for element in need_item) is False): # Pokud platí, musíme zkontrolovat, jestli hráč má předmět
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need_item.extend([None, None])
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# we need to check if user has item
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m = HasItemDialogue(actions_desc,self.parse_colors(self.nodes[self.current]["text"]),self.inventory,need_item)
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while need_item[m.selected] != None and all(element not in self.inventory for element in need_item[m.selected]): # until user selects an available prompt, re-prompt again
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while need_item[m.selected] != None and all(element not in self.inventory for element in need_item[m.selected]): # Opakovat, dokud uživatel nevybere platný výběr
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m = HasItemDialogue(actions_desc,self.parse_colors(self.nodes[self.current]["text"]),self.inventory,need_item)
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if m.selected <= len(actions_desc)-3 and "has_item" in self.nodes[self.nodes[self.current]["actions"][m.selected]].keys():
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for item in need_item[m.selected]:
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self.inventory.remove(item)
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elif "fight" in self.nodes[self.current].keys():
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# Initiate a fight
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enemy = self.enemies[self.nodes[self.current]["fight"]] # TODO: Complete after fight actions
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# Spustí boj
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enemy = self.enemies[self.nodes[self.current]["fight"]] # Získá info o nepříteli
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m = FightHandler(self.nodes[self.current]["text"],enemy["name"],enemy["hp"],enemy["def"],enemy["attacks"],self.lang,self.equipped,self.inventory)
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input()
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while m.hp > 0 and m.my > 0:
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m.show()
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m.rebind() # rebind due to MenuManager in show_inventory
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m.rebind() # Znovu nastavuje klávesy, kvůli MenuManageru uvnitř show_inventory, který je maže
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input()
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system("cls||clear")
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keyboard.remove_all_hotkeys()
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if m.hp < 1:
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# Enemy defeated
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# Nepřítel byl poražen
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print(self.lang["defeated"].replace("$enemy",enemy["name"]))
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sleep(5)
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self.current = self.nodes[self.current]["actions"][0] # move to the first action
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sleep(3)
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self.current = self.nodes[self.current]["actions"][0] # Přesune na první akci
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self.print_text()
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return
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else:
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# Player defeated
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# Hráč byl poražen TODO: Otestovat
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print(self.lang["defeat"].replace("$enemy",enemy["name"]))
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sleep(5)
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sleep(3)
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self.print_text()
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return
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return
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else:
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m = MenuManager(actions_desc,self.parse_colors(self.nodes[self.current]["text"]))
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sel = m.selected
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if(sel == len(actions_desc)-2): # show inventory
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if(sel == len(actions_desc)-2): # Zobrazit inventář
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self.show_inventory()
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elif (sel == len(actions_desc)-1): # Save & quit
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self.save.currentPrompt = self.current # save the current prompt
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elif (sel == len(actions_desc)-1): # Uložit a ukončit
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self.save.currentPrompt = self.current
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self.save.inventory = self.inventory
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self.save.save()
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exit(0)
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@ -173,37 +175,42 @@ class Game: # the game class keeps information about the loaded game
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print(self.parse_colors(self.nodes[self.current]["text"]))
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print("")
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def show_inventory(self):
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def show_inventory(self): # Zobrazí hráčův inventář
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if len(self.inventory) == 0:
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MenuManager([self.lang["return"]],f" {self.lang['inside_inv']} \n")
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else:
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s = ""
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op = [self.lang["return"]]
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for i,item in enumerate(self.inventory):
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if type(item) is Item:
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if(i == len(self.inventory)): # last item
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s += f"- {item.name}"
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if type(item) is Item: # Pokud je předmět třídy Item, zobrazit zda-li je vybaven nebo ne
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if self.equipped["weapon"] == item or self.equipped["armor"] == item:
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op.append(f"- {item.name} | {self.lang['equipped']}")
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else:
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s += f"- {item.name}\n"
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op.append(f"- {item.name}")
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else:
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if(i == len(self.inventory)): # last item
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if(i == len(self.inventory)): # poslední, nepřidávat newline
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s += f"- {item}"
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else:
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s += f"- {item}\n"
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MenuManager([self.lang["return"]],f" {self.lang['inside_inv']} \n{s}")
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m = MenuManager(op,f" {self.lang['inside_inv']} \n{s}")
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if(m.selected != len(op)-1):
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# Vybavit
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i = op[m.selected]
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self.equipped[i.type] = i
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self.print_text()
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|
||||
def print_animated(self,animid): # prints the first found occurence of an ascii animation
|
||||
def print_animated(self,animid): # Zobrazí animaci
|
||||
animation = AsciiAnimation()
|
||||
animation.load_ascii(animid)
|
||||
animation.play()
|
||||
print()
|
||||
|
||||
def parse_colors(self,text:str) -> str: # Converts color codes into terminal colors
|
||||
def parse_colors(self,text:str) -> str: # Převádí kód na barvy v terminálu
|
||||
newText = text.replace("&b",Fore.CYAN).replace("&c",Fore.RED).replace("&e", Fore.YELLOW).replace("&a",Fore.GREEN).replace("&9",Fore.BLUE).replace("&r",Fore.RESET).replace("&f",Fore.WHITE).replace("&5",Fore.MAGENTA).replace("\n",Fore.RESET + "\n") # replace color codes and newlines with colorama
|
||||
newText += Fore.RESET # reset color at the end of the text
|
||||
newText += Fore.RESET # resetovat na konci
|
||||
return newText
|
||||
|
||||
def load(file_path,lang): # starts to load the game from YAML
|
||||
def load(file_path,lang): # Načte hru z YAML souboru
|
||||
try:
|
||||
with open(file_path) as f:
|
||||
data = yaml.load(f,Loader=SafeLoader)
|
||||
|
|
10
lib/item.py
10
lib/item.py
|
@ -1,9 +1,9 @@
|
|||
class Item:
|
||||
class Item: # Reprezentuje vybavitelný předmět
|
||||
def __init__(self,name:str,attack:int = 0,defense:int = 0) -> None:
|
||||
self.name = name
|
||||
if attack == 0 and defense > 0:
|
||||
self.name = name # Název, jak je zobrazován hráči
|
||||
if attack == 0 and defense > 0: # Nastaví typ předmětu
|
||||
self.type = "armor"
|
||||
else:
|
||||
self.type = "weapon"
|
||||
self.attack = attack
|
||||
self.defense = defense
|
||||
self.attack = attack # Stat útoku
|
||||
self.defense = defense # Stat obrany
|
|
@ -14,6 +14,7 @@ acquire: 'Získal jsi $item'
|
|||
|
||||
inside_inv: "VÁŠ INVENTÁŘ"
|
||||
return: "Vrátit se"
|
||||
equipped: "VYBAVENO"
|
||||
|
||||
lang: 'Jazyk'
|
||||
back: 'Zpět'
|
||||
|
|
|
@ -14,6 +14,7 @@ acquire: 'You acquired $item'
|
|||
|
||||
inside_inv: "YOUR INVENTORY"
|
||||
return: "Return"
|
||||
equipped: "EQUIPPED"
|
||||
|
||||
lang: 'Language'
|
||||
back: 'Back'
|
||||
|
|
10
lib/menu.py
10
lib/menu.py
|
@ -3,12 +3,12 @@ import keyboard
|
|||
from colorama import Fore
|
||||
class MenuManager:
|
||||
'''
|
||||
Creates text menus controllable with arrow keys
|
||||
Vytváří navigovatelná textová menu
|
||||
'''
|
||||
def __init__(self,selections:list,additional:str):
|
||||
self.selected = 0 # current selection
|
||||
self.selections = selections # available selections
|
||||
self.additional = additional # additional text to display above the menu
|
||||
self.selected = 0 # aktuální výběr
|
||||
self.selections = selections # Dostupné možnosti
|
||||
self.additional = additional # Text, který se zobrazí nad menu
|
||||
keyboard.add_hotkey("up",self.up)
|
||||
keyboard.add_hotkey("down",self.down)
|
||||
keyboard.add_hotkey("enter",self.make_selection)
|
||||
|
@ -45,7 +45,7 @@ class MenuManager:
|
|||
|
||||
class HasItemDialogue(MenuManager):
|
||||
'''
|
||||
Custom handler for dialogue, that requires to check if the user has an item
|
||||
Odvozená třída pro kontrolu, zda-li má hráč předmět
|
||||
'''
|
||||
def __init__(self, selections: list, additional: str,inv:list,need_item:list):
|
||||
system("cls||clear")
|
||||
|
|
17
lib/save.py
17
lib/save.py
|
@ -4,29 +4,28 @@ import yaml
|
|||
|
||||
from lib.game import Item
|
||||
|
||||
class SaveManager: # manages save and configuration files
|
||||
class SaveManager: # Spravuje ukládání
|
||||
def __init__(self,gid:str,lang):
|
||||
self.id = gid # game ID
|
||||
self.currentPrompt = "" # Current prompt
|
||||
self.inventory = [] # Items in inventory
|
||||
self.id = gid # ID hry
|
||||
self.currentPrompt = "" # Aktuální node
|
||||
self.inventory = [] # Předměty v inventáři
|
||||
self.version = 1
|
||||
self.lang = lang
|
||||
|
||||
def load(self):
|
||||
if(path.exists(f"./saves/{self.id}.yml")):
|
||||
with open(f"./saves/{self.id}.yml",encoding="utf-8") as f:
|
||||
data = yaml.load(f,Loader=yaml.SafeLoader)
|
||||
data = yaml.load(f,Loader=yaml.SafeLoader) # Načteme z YAMLu
|
||||
self.currentPrompt = data["currentPrompt"]
|
||||
if(data["version"] < self.version):
|
||||
if(data["version"] < self.version): # V případě nekompatibility zobrazit varování
|
||||
system("cls||clear")
|
||||
print(self.lang["no_comp"])
|
||||
sleep(5)
|
||||
inv = []
|
||||
for item in data["inventory"]:
|
||||
for item in data["inventory"]: # Zpracovat inventář (zvlášť pouze text a zvlášť vybavitelné)
|
||||
if type(item) is str:
|
||||
inv.append(item)
|
||||
else:
|
||||
# Item class
|
||||
inv.append(Item(item["name"],item["atk"],item["def"]))
|
||||
return True
|
||||
return False
|
||||
|
@ -37,7 +36,7 @@ class SaveManager: # manages save and configuration files
|
|||
if type(item) is str:
|
||||
inv.append(item)
|
||||
else:
|
||||
# Item class
|
||||
# Pro vybavitelné předměty
|
||||
inv.append({"name":item.name,"atk":item.attack,"def":item.defense})
|
||||
data = {"id":self.id,"currentPrompt":self.currentPrompt,"inventory":self.inventory,"version":1}
|
||||
with open(f"./saves/{self.id}.yml",mode="w",encoding="utf-8") as f:
|
||||
|
|
Reference in a new issue