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.gitignore
vendored
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.gitignore
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@ -122,3 +122,5 @@ dmypy.json
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# Pyre type checker
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.pyre/
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.vscode
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17
README.md
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README.md
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texty
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# texty
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An extremely simple text-adventure game engine(?)
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## What is this?
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I was bored
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## How do I make a game
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Check out the `example.yml` file, all games are in the `YAML` format.
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## How do I use this
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Download/clone the repo and run the `__main__.py` file with the path to a game in `YAML` format as the first argument.
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## TODO
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- Colors
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- Catching errors while parsing YAML
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- Maybe a welcome screen instead of the need to enter the path as argument
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__main__.py
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__main__.py
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from sys import argv
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from loader import *
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def main():
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if len(argv)<2:
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print("You need to specify a path to a YAML file")
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exit(1)
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else:
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game = load(argv[1])
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game.printme()
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if __name__ == "__main__":
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main()
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example.yml
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example.yml
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meta: # make sure every key is in lowercase
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name: "My Text Adventure" # Game name
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creator: "hernik" # Your name as a creator
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game: # here goes all the game logic
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start: # the starting point always HAS to be named "start" (lowercase), the order and name of the rest does not matter
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text: "You arrive to a small tavern in the middle of nowhere.\nYou are greeted with a non-welcoming look on the faces of all the customers." # here is the text, which gets printed
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actions: # here you add a list of actions that are inside of `game`, the user can select them
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- wave
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- sit
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wave:
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description: "Wave" # this appears in the selection box, if no description is supplied
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text: "You wave at the customers to signal your arrival. They all ignore you and look away."
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sit: # if no `actions` are supplied, the game exits
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description: "Sit down"
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text: "You quietly sit down and check the menu."
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loader.py
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loader.py
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import yaml
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from yaml.loader import SafeLoader
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class Game:
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def __init__(self,name:str,author:str,game:dict):
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self.name = name
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self.author = author
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self.current = "start"
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self.nodes = {}
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for k in game:
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self.nodes.update({k:game[k]})
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def make_selection(self,selection):
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if(selection >= len(self.nodes[self.current][selection]) or selection < 0):
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print("Invalid selection")
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else:
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self.current = self.nodes[self.current][selection]
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def printme(self):
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'''
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Used to print out the current prompt with the options
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'''
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print(self.nodes[self.current]["text"])
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print("")
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ostring = ""
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for i,option in enumerate(self.nodes[self.current]["actions"]):
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ostring+=f"{i} - {self.nodes[option]['description']}\n"
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print(ostring)
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sel = input("Make a selection (number): ")
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def load(file_path):
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'''Loads the game from a YAML file to a Game class'''
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with open(file_path) as f:
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data = yaml.load(f,Loader=SafeLoader)
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g = Game(data["meta"]["name"],data["meta"]["creator"],data["game"])
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return g
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1
requirements.txt
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1
requirements.txt
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pyyaml==6.0
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