Fix saving, move anim playing and work on fight
This commit is contained in:
parent
3251dbe4a6
commit
3e9cd33e98
5 changed files with 40 additions and 13 deletions
16
lib/ascii.py
16
lib/ascii.py
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@ -1,6 +1,7 @@
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from tempfile import TemporaryDirectory
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from time import sleep
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from zipfile import ZipFile
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from os import listdir
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from os import listdir, system
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import yaml
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class AsciiAnimation:
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def __init__(self) -> None:
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@ -9,7 +10,7 @@ class AsciiAnimation:
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def load_ascii(self,name:str):
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"""
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Returns ASCII by name
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Loads art from .asc file
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"""
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with TemporaryDirectory() as tmpdir: # we enter a temporary directory
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@ -22,4 +23,13 @@ class AsciiAnimation:
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if(data["speed"] != None):
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self.speed = data["speed"]
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with open(f"{tmpdir}/ascii/{name}/{f}",encoding="utf-8") as f: # add all frames into list
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self.frames.append(f.read())
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self.frames.append(f.read())
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def play(self):
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"""
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Plays the animation frame by frame
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"""
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for frame in self.frames:
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system("cls||clear")
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print(frame)
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sleep(self.speed)
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21
lib/fight.py
Normal file
21
lib/fight.py
Normal file
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@ -0,0 +1,21 @@
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import math
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from .ascii import *
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class FightHandler:
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def __init__(self,name:str,hp:int,attacks:list,img:str="") -> None:
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self.name = name
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self.max = hp # starting HP
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self.hp = self.max # current HP
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self.attacks = attacks
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self.img = img
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def show(self):
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p = math.trunc(self.hp/self.max*10)
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h = "🟥"*p
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if str(p).endswith(".5"):
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h += "◾"
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print(f"{self.name} {h} {self.hp}/{self.max}")
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if self.img != "":
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anim = AsciiAnimation()
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anim.load_ascii(self.img)
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anim.play()
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10
lib/game.py
10
lib/game.py
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@ -1,4 +1,3 @@
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import enum
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import yaml
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from yaml.loader import SafeLoader
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from colorama import Fore, Back
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@ -17,8 +16,8 @@ class Game: # the game class keeps information about the loaded game
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self.current = "start"
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self.nodes = {}
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self.inventory = []
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self.save = SaveManager()
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self.id = data["meta"]["id"]
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self.save = SaveManager(self.id)
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for k in data["game"]:
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self.nodes.update({k:data["game"][k]})
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@ -37,7 +36,7 @@ class Game: # the game class keeps information about the loaded game
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print(self.lang['quitting'])
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exit()
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else: # Display continue
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m = MenuManager([self.lang['continue'],self.lang['new_name'],self.lang['options'],self.lang['quit']],f"{self.name}\n{self.lang['game_by'].replace('$author',self.author)}")
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m = MenuManager([self.lang['continue'],self.lang['new_game'],self.lang['options'],self.lang['quit']],f"{self.name}\n{self.lang['game_by'].replace('$author',self.author)}")
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selection = m.selected
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system("cls||clear")
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if(selection == 0):
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@ -143,10 +142,7 @@ class Game: # the game class keeps information about the loaded game
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def print_animated(self,animid): # prints the first found occurence of an ascii animation
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animation = AsciiAnimation()
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animation.load_ascii(animid)
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for frame in animation.frames:
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system("cls||clear")
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print(frame)
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sleep(animation.speed)
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animation.play()
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print()
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def parse_colors(self,text:str) -> str: # Converts color codes into terminal colors
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@ -2,8 +2,8 @@ from os import path
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import yaml
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class SaveManager: # manages save and configuration files
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def __init__(self):
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self.id = "" # game ID
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def __init__(self,id:str):
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self.id = id # game ID
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self.currentPrompt = "" # Current prompt
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self.inventory = [] # Items in inventory
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@ -1,3 +1,3 @@
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pyyaml==6.0
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colorama==0.4.4
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keyboard==0.13.5
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keyboard==0.13.5
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