Ascii now a class
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0b6d9b287c
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2a7581336b
3 changed files with 23 additions and 16 deletions
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@ -2,7 +2,7 @@ from sys import argv
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from lib.game import *
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from lib.game import *
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from colorama import init
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from colorama import init
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def main():
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def main(): # TODO: Maybe a menu for available text games?
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init()
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init()
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if len(argv)<2:
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if len(argv)<2:
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print("You need to specify a path to a YAML file")
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print("You need to specify a path to a YAML file")
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22
lib/ascii.py
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lib/ascii.py
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@ -2,16 +2,22 @@ from tempfile import TemporaryDirectory
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from zipfile import ZipFile
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from zipfile import ZipFile
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from os import listdir
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from os import listdir
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def ascii_art(name):
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class AsciiAnimation:
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def __init__(self) -> None:
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self.frames = []
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self.speed = 0.2
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def load_ascii(self,name:str):
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"""
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"""
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Returns ASCII by name
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Returns ASCII by name
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"""
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"""
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a = []
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with TemporaryDirectory() as tmpdir:
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with TemporaryDirectory() as tmpdir: # we enter a temporary directory
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with ZipFile(f"./assets/{name}.asc","r") as z:
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with ZipFile(f"./assets/{name}.asc","r") as z: # extract the asc file
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z.extractall(f"{tmpdir}/ascii/{name}")
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z.extractall(f"{tmpdir}/ascii/{name}")
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for f in listdir(f"{tmpdir}/ascii/{name}"):
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for f in listdir(f"{tmpdir}/ascii/{name}"): # read all the files
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with open(f"{tmpdir}/ascii/{name}/{f}") as f:
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if f.endswith("yaml"):
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a.append(f.read())
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# TODO: load asc config file
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return a
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pass
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with open(f"{tmpdir}/ascii/{name}/{f}") as f: # add all frames into list
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self.frames.append(f.read())
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@ -2,7 +2,7 @@ import yaml
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from yaml.loader import SafeLoader
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from yaml.loader import SafeLoader
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from colorama import Fore, Back, Style
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from colorama import Fore, Back, Style
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import re
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import re
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from .ascii import ascii_art
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from .ascii import AsciiAnimation
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from time import sleep
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from time import sleep
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from os import system
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from os import system
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@ -51,7 +51,8 @@ class Game:
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currently only prints out the first occurence of an animated text
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currently only prints out the first occurence of an animated text
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(in curly braces)
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(in curly braces)
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'''
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'''
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animation = ascii_art(animid)
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animation = AsciiAnimation()
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animation.load_ascii(animid)
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for frame in animation:
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for frame in animation:
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system("cls||clear")
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system("cls||clear")
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print(frame)
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print(frame)
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