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import yaml
from yaml . loader import SafeLoader
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from colorama import Fore , Back , Style
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import re
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from . ascii import AsciiAnimation
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from time import sleep
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from os import system
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class Game :
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def __init__ ( self , data : dict ) :
self . name = data [ " meta " ] [ " name " ]
self . author = data [ " meta " ] [ " creator " ]
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self . current = " start "
self . nodes = { }
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for k in data [ " game " ] :
self . nodes . update ( { k : data [ " game " ] [ k ] } )
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def make_selection ( self , selection : int ) - > bool :
if ( type ( selection ) != int or selection > = len ( self . nodes [ self . current ] [ " actions " ] ) or selection < 0 ) :
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print ( " Invalid selection " )
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return False
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else :
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self . current = self . nodes [ self . current ] [ " actions " ] [ selection ]
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return True
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def print_text ( self ) :
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'''
Used to print out the current prompt with the options
'''
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animated = re . search ( r " (?! { ).+(?=}) " , self . nodes [ self . current ] [ " text " ] ) # find the animated text
if ( animated != None ) :
self . print_animated ( animated . group ( 0 ) )
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self . nodes [ self . current ] [ " text " ] = self . nodes [ self . current ] [ " text " ] . replace ( " { " + animated . group ( 0 ) + " } " , " " ) # remove the animated text from the text prompt
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print ( self . parse_colors ( self . nodes [ self . current ] [ " text " ] ) )
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print ( " " )
ostring = " "
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if ( " actions " in self . nodes [ self . current ] . keys ( ) ) :
for i , option in enumerate ( self . nodes [ self . current ] [ " actions " ] ) :
ostring + = f " { i } - { self . nodes [ option ] [ ' description ' ] } \n "
print ( ostring )
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sel = input ( " Make a selection (number): " )
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isWrong = self . make_selection ( int ( sel ) )
while isWrong == False :
sel = input ( " Make a selection (number): " )
isWrong = self . make_selection ( sel )
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self . print_text ( )
def print_animated ( self , animid ) :
'''
Used to print out animated text ,
currently only prints out the first occurence of an animated text
( in curly braces )
'''
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animation = AsciiAnimation ( )
animation . load_ascii ( animid )
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for frame in animation . frames :
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system ( " cls||clear " )
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print ( frame )
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sleep ( animation . speed )
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print ( )
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def parse_colors ( self , text : str ) - > str :
'''
Used to convert color codes in string to colors from the colorama lib
'''
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newText = text . replace ( " &b " , Fore . CYAN ) . replace ( " &c " , Fore . RED ) . replace ( " &e " , Fore . YELLOW ) . replace ( " &a " , Fore . GREEN ) . replace ( " &9 " , Fore . BLUE ) . replace ( " &r " , Fore . RESET ) . replace ( " &f " , Fore . WHITE ) . replace ( " &5 " , Fore . MAGENTA ) . replace ( " \n " , Fore . RESET + " \n " ) # replace color codes and newlines with colorama
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newText + = Fore . RESET # reset color at the end of the text
return newText
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def load ( file_path ) :
''' Loads the game from a YAML file to a Game class '''
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try :
with open ( file_path ) as f :
data = yaml . load ( f , Loader = SafeLoader )
g = Game ( data )
return g
except Exception as e :
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print ( f " { Back . RED } { Fore . WHITE } An exception has occured while loading the game from the YAML file: { Fore . RESET } { Back . RESET } " )
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print ( e )
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return None