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texty/lib/fight.py

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import math
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from lib.menu import MenuManager
from .ascii import *
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from colorama import Fore
import keyboard
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from random import randrange
class FightHandler:
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def __init__(self,message:str,name:str,hp:int,defense:int,attacks:dict,lang:dict,eq:dict,inv:list,img:str="") -> None:
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self.selected = 0
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self.rebind()
self.name = name
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self.max = hp # starting ENEMY HP
self.hp = self.max # current ENEMY HP
self.enemyDef = defense # ENEMY DEF
self.my = 30 # starting PLAYER HP TODO: maybe make this a variable
self.attacks = attacks
self.img = img
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self.lang = lang
self.message = message
self.equipped = eq
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self.inventory = inv
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self.show()
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def up(self):
if self.selected == 0:
self.selected = 2
else:
self.selected -= 1
system("cls||clear")
self.show()
def down(self):
if self.selected == 2:
self.selected = 0
else:
self.selected += 1
system("cls||clear")
self.show()
def show(self):
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system("cls||clear")
p = math.trunc(self.hp/self.max*10)
h = "🟥"*p
if str(p).endswith(".5"):
h += ""
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print(self.message)
print(f"{self.name} {h} {self.hp}/{self.max}")
if self.img != "":
anim = AsciiAnimation()
anim.load_ascii(self.img)
anim.play()
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s = [self.lang["attack"],self.lang["defend"],self.lang["inventory"]]
for selection in s:
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if(self.selected == s.index(selection)):
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print(f"{Fore.RED}{Fore.RESET} {selection}")
else:
print(f" {selection}")
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def make_selection(self) -> None:
if self.selected == 0:
self.attack()
elif self.selected == 1:
self.defend()
elif self.selected == 2:
self.show_inventory()
def rebind(self):
keyboard.remove_all_hotkeys()
keyboard.add_hotkey("up",self.up)
keyboard.add_hotkey("down",self.down)
keyboard.add_hotkey("enter",self.make_selection)
def show_inventory(self): # Basically `Game` show_inventory
system("cls||clear")
if len(self.inventory) == 0:
FightMenu([self.lang["return"]],f" {self.lang['inside_inv']} \n")
else:
s = ""
for i,item in enumerate(self.inventory):
if type(item) is not str:
if(i == len(self.inventory)): # last item
s += f"- {item.name}"
else:
s += f"- {item.name}\n"
else:
if(i == len(self.inventory)): # last item
s += f"- {item}"
else:
s += f"- {item}\n"
FightMenu([self.lang["return"]],f" {self.lang['inside_inv']} \n{s}")
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def attack(self):
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p = randrange(len(self.attacks))
name = list(self.attacks[p].keys())[0]
enemyAtk = self.attacks[p][name]["atk"]
enemyDef = self.enemyDef
playerAtk = self.equipped["weapon"].attack
playerDef = self.equipped["armor"].defense
self.hp -= playerAtk - enemyDef # enemy takes damage
self.my -= enemyAtk - playerDef # player takes damage
self.message = f"{self.lang['enemydmg'].replace('$atk',str(playerAtk - enemyDef)).replace('$name',self.name)}\n{self.lang['playerdmg'].replace('$atk',str(enemyAtk - playerDef)).replace('$name',self.attacks[p][name]['name'])}"
def defend(self):
self.message = self.lang["defended"]
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class FightMenu(MenuManager):
def __init__(self,selections:list,additional:str):
self.selected = 0 # current selection
self.selections = selections # available selections
self.additional = additional # additional text to display above the menu
keyboard.add_hotkey("up",self.up)
keyboard.add_hotkey("down",self.down)
keyboard.add_hotkey("enter",self.make_selection)
self.show_menu()