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texty/games/example.yml

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meta: # make sure every key is in lowercase
name: "My Text Adventure" # Game name
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id: "examplegame" # An original game ID (please try to be original)
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creator: "hernik" # Your name as a creator
game: # here goes all the game logic
start: # the starting point always HAS to be named "start" (lowercase), the order and name of the rest does not matter
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text: "&bYou arrive to a small tavern in the middle of nowhere.\nYou are greeted with a non-welcoming look on the faces of all the customers." # here is the text, which gets printed
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actions: # here you add a list of actions that are inside of `game`, the user can select them
- wave
- sit
wave:
description: "Wave" # this appears in the selection box, if no description is supplied
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text: "&bYou wave at the customers to signal your arrival. &rThey all ignore you and look away."
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sit: # if no `actions` are supplied, the game exits
description: "Sit down"
text: "You quietly sit down and check the menu."
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actions:
- beer
- nothing
beer:
description: "Order beer"
text: "You order some &ebeer"
add_inventory: "Beer" # add something to inventory
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actions:
- do_something
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nothing:
description: "Do nothing"
text: "You sit and wait..."
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do_something:
description: "Continue"
text: "You start to feel bored."
actions:
- drink
- leave
drink:
has_item: ["Beer"] # item names are case-sensitive
description: "Drink beer"
text: "You take a sip of your cold &eBeer"
actions:
- leave
leave:
description: "Leave"
text: "You decide to leave."
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