ocarina2/android/app/build.gradle

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plugins {
id "com.android.application"
id "kotlin-android"
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id "dev.flutter.flutter-gradle-plugin"
}
def localProperties = new Properties()
def localPropertiesFile = rootProject.file("local.properties")
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader("UTF-8") { reader ->
localProperties.load(reader)
}
}
def flutterVersionCode = localProperties.getProperty("flutter.versionCode")
if (flutterVersionCode == null) {
flutterVersionCode = "1"
}
def flutterVersionName = localProperties.getProperty("flutter.versionName")
if (flutterVersionName == null) {
flutterVersionName = "1.0"
}
android {
namespace = "wtf.caras.ocarina"
compileSdk = flutter.compileSdkVersion
ndkVersion = flutter.ndkVersion
compileOptions {
sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21
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}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId = "wtf.caras.ocarina"
// You can update the following values to match your application needs.
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
minSdk = flutter.minSdkVersion
targetSdk = 34
versionCode = flutterVersionCode.toInteger()
versionName = flutterVersionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig = signingConfigs.debug
}
}
}
flutter {
source = "../.."
}