Ocarina2/Ocarina2/Models/Language.cs
2023-04-26 12:01:35 +02:00

42 lines
1.3 KiB
C#

using System;
using System.IO;
using Avalonia;
using Avalonia.Platform;
using Newtonsoft.Json;
namespace Ocarina2.Models;
public class Language
{
public string Code;
public readonly string MenuFile;
public readonly string MenuOpen;
public readonly string MenuExit;
public readonly string Music;
public readonly string NoMusic;
public readonly string RPSong;
public readonly string RPArtist;
public readonly string RPIconText;
public Language(string code, string menuFile, string menuOpen, string menuExit, string music, string noMusic, string rpSong, string rpArtist, string rpIconText)
{
Code = code;
MenuFile = menuFile;
MenuOpen = menuOpen;
MenuExit = menuExit;
Music = music;
NoMusic = noMusic;
RPSong = rpSong;
RPArtist = rpArtist;
RPIconText = rpIconText;
}
public static Language Load(string code)
{
var assets = AvaloniaLocator.Current.GetService<IAssetLoader>();
using var stream = assets?.Open(new Uri($"avares://Ocarina2/Assets/Languages/{code}.json"));
if (stream == null) throw new Exception("Could not load language strings");
using var reader = new StreamReader(stream);
return JsonConvert.DeserializeObject<Language>(reader.ReadToEnd())!;
}
}