Ocarina2/Ocarina2/Models/Language.cs

59 lines
2.1 KiB
C#

using System;
using System.IO;
using Avalonia;
using Avalonia.Platform;
using Newtonsoft.Json;
namespace Ocarina2.Models;
public class Language
{
public string Code;
public readonly string MenuFile;
public readonly string MenuOpen;
public readonly string MenuExit;
public readonly string Music;
public readonly string NoMusic;
public readonly string RPSong;
public readonly string RPArtist;
public readonly string RPIconText;
public Language(string code, string menuFile, string menuOpen, string menuExit, string music, string noMusic, string rpSong, string rpArtist, string rpIconText)
{
/*
OCARINA2 Open-source music player and library manager
Copyright (C) 2023 Matyáš Caras
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
Code = code;
MenuFile = menuFile;
MenuOpen = menuOpen;
MenuExit = menuExit;
Music = music;
NoMusic = noMusic;
RPSong = rpSong;
RPArtist = rpArtist;
RPIconText = rpIconText;
}
public static Language Load(string code)
{
var assets = AvaloniaLocator.Current.GetService<IAssetLoader>();
using var stream = assets?.Open(new Uri($"avares://Ocarina2/Assets/Languages/{code}.json"));
if (stream == null) throw new Exception("Could not load language strings");
using var reader = new StreamReader(stream);
return JsonConvert.DeserializeObject<Language>(reader.ReadToEnd())!;
}
}